Love those open farming areal growth--terraforming is already here (Full Version)

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shi4stone -> Love those open farming areal growth--terraforming is already here (6/18/2020 6:06:35 PM)

Noticed that those open farm would actually change the terrain as it spread, like replace forest with agricultural land. so hopeful for a new beginning, even though on this planet the best farm land is near the northpole...




MC456 -> RE: Love those open farming areal growth--terraforming is already here (6/18/2020 6:32:32 PM)

Yes, and each one of those hexes provides a % production bonus to the farm if I'm not mistaken. So give them space to breathe :)




Lorgath -> RE: Love those open farming areal growth--terraforming is already here (6/18/2020 8:30:29 PM)

It's a 5% bonus per tile used, out to a maximum of 3 hexes in each direction. Farms can't share usage of a tile at the same time though. There's probably a way to optimize food income against administrative strain actually. It's a good little system, and it's nice how the map changes as you play. I noticed that farmland replaces ruins tiles though, but the scavenge in the hex remains. It's easy to lose track of where they are in that case.




shi4stone -> RE: Love those open farming areal growth--terraforming is already here (6/18/2020 8:31:59 PM)


quote:

ORIGINAL: Lorgath

It's a 5% bonus per tile used, out to a maximum of 3 hexes in each direction. Farms can't share usage of a tile at the same time though. There's probably a way to optimize food income against administrative strain actually. It's a good little system, and it's nice how the map changes as you play. I noticed that farmland replaces ruins tiles though, but the scavenge in the hex remains. It's easy to lose track of where they are in that case.

hmm that is not very good. ruins should be protected..




RecliningJohnnyD -> RE: Love those open farming areal growth--terraforming is already here (6/18/2020 9:02:25 PM)

They are!
One of my cities was located in the ruins of a megacity, full of both regular ruins and archeological ones. Both were able to be excavated even though the tiles show farmland.




Lorgath -> RE: Love those open farming areal growth--terraforming is already here (6/18/2020 9:41:49 PM)

That's good to know, especially with the archaeological gubbins. The loss of the ruins defense modifiers etc is pretty unfortunate though.




Clux -> RE: Love those open farming areal growth--terraforming is already here (6/18/2020 9:45:56 PM)


quote:

ORIGINAL: Lorgath

It's a 5% bonus per tile used, out to a maximum of 3 hexes in each direction. Farms can't share usage of a tile at the same time though. There's probably a way to optimize food income against administrative strain actually. It's a good little system, and it's nice how the map changes as you play. I noticed that farmland replaces ruins tiles though, but the scavenge in the hex remains. It's easy to lose track of where they are in that case.

You can use the strategic map and use the "resources" tab so you know where there are still ruins hexes.




Lorgath -> RE: Love those open farming areal growth--terraforming is already here (6/18/2020 10:06:37 PM)

Good to know. Unfortunately I have to play on a resolution that makes a lot of the strategic map features less useful.




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