Dalwin -> RE: Massed paras the new super exploit? (6/29/2020 10:29:42 PM)
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ORIGINAL: Simulacra53 The main effect of airborne drops is to disrupt the enemy. A game in this scale and turn length is unable to model air borne operations in a realistic way, except combat power, mobility, supplies and maybe initial losses. The airborne operations in NL1940 were over in 5 days. Crete 1941, just under two weeks. Both operations are characterized by chaos. Just look at the aircraft losses, these were crippling for the Luftwaffe’s transport groups (long term effects). Long story short an Airborne landing is either successful achieving its goals within the context of a larger operation or it is destroyed. With a game like WarPlan you should be able to drop into an undefended city hex. Just imagine an operation like Arnhem, with airborne troops landing near a town and moving in key points. But beyond taking these lightly or undefended target points the airborne unit is basically immobile for the turn, mimicking both disorganization, limited supplies, transport and firepower. Indeed a 2 week timed for hold until relieved. The next turn it basically becomes a poorly supplied elite infantry unit, with limited transportation and heavy weapons. So it is crucial that you can drop in on a undefended strategic point, but that’s about it for the 2 weeks. That is historically. Unfortunately, as in some other games, para formations have far too much staying power and are capable of causing significant encirclements with a pocket that can generally be closed before they collapse. Couple the strength of paras with a fog of war system that lets you know exactly where every enemy formation on the map is located (only type and strength are hidden), and you have a formula for shenanigans. And yes, I agree with the OP that Sveint is quite fond of this method. They are much more effective in game than historically.
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