tmac -> RE: In-turn And end of Turn saves! (9/9/2004 1:10:35 AM)
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I really don't see why there's all this complaining about these saves. The game was designed one way, to make the player pay for decisions and mistakes. I strongly disagree with that philosophy, so I work around it and enjoy myself. That utility mentioned above seems to work, plus there are alot of suggested home remedies for this. There's no reason to lose a whole campaigns worth of work for any reason, as long as you save regularly using some method. I have played and am playing all the megas and don't lose a turn, never mind a whole campaign. I also (if I want) play all the variations of each scenario by reloading the saved last turn of the preceding scenario and then choosing the different options for support (air, engineers, whatever is offered as a choice). It's fun, you get the full gamut of experience, and it takes just a minute or so. I save almost every turn, go out, copy the 3 files from "mega saves" to a folder on my desktop that has each mega and sub folders numbered or named for each consecutive battle, and then go back in and when prompted rename the file for the next turn. I always try to save a turn right before the very end of the scenario, so I can choose the different support options to play in the next. This isn't hard or even inconvenient, it literally takes seconds, and it's a clumsy approach compared to some of the others mentioned above, but it works great for me. The overall design of the saves most likely won't be changed, so adapt and enjoy. This company is working on other projects, and regardless of how you view that it doesn't mean these games are unplayable or unenjoyable. Meanwhile, back to Russia, thats where I'll be! My .02, Tim
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