LordAldrich -> RE: do you guys think there are to many decisions per turn? (6/20/2020 8:22:26 PM)
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quote:
ORIGINAL: Malevolence Right now stratagem cards are used in place of commands. Some players have expressed a desire to simply just give a command. For example, they want to place a formation in attack mode until they tell it otherwise. I think this is not what HQ stratagems are supposed to represent. I can see how the basic "Defense" or "Attack" stratagems could be construed as simple commands (which is a good sign that they're boring stratagems, and maybe need to be removed or re-designed), but the others like "Blitzkrieg" are more obviously strategic level command initiatives that would require specialized support, training, commander mentality, infrastructure and so on. Those all require political will and influence on the military command structure, which exactly what PP + stratagem cards are supposed to represent. Related, the more I think about it the more I like your idea for time-sensitive stratagems. Even for the HQ stratagems mentioned above, it makes sense. It's like *right now* political and logistic conditions are right to rework our tactical doctrine. They might not be so in two months.
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