do you guys think there are to many decisions per turn? (Full Version)

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VoodooDog -> do you guys think there are to many decisions per turn? (6/20/2020 4:38:20 PM)

for me it sometimes feel as if there are to many decisions i have to go through each turn.
someone went into a brawl
an old general sets up his house
there is someone with a judo den
2 ppl dont like each other

go figure it out guys, your not my kids, act like grown ups!
i really like the feel of macro gameplay in this game, but handling meaningless low level decisions each turn sometimes is kinda annoying.

how do you guys think about that?




Cornuthaum -> RE: do you guys think there are to many decisions per turn? (6/20/2020 4:40:51 PM)

quite the opposite. I wish there were *more* decisions to actually be able to shift my preferred government profiles some (it is borderline impossible to raise Government)

these decisions give the world some life beyond the slow countdown towards world domination




Smidlee -> RE: do you guys think there are to many decisions per turn? (6/20/2020 4:42:57 PM)

You can allow your leaders make the decision for you.




Jdane -> RE: do you guys think there are to many decisions per turn? (6/20/2020 5:01:02 PM)

Don't those kind of petty grievances appear more often the less the leaders are happy?
In my current game they're a happy bunch and I never see those decisions come up, whereas in another my secretary was unhappy with me and kept making social blunders I had to take care of.
But maybe that's just correlation and not causation.

I too hope more varied and impactful decisions are part of the content VR has planned to add into the game.




zgrssd -> RE: do you guys think there are to many decisions per turn? (6/20/2020 6:06:31 PM)

I think they are between "just about right" and "it could be more".
Based on the results of the Poll, people want more too. Particulary Diplomatic ones:
https://www.vrdesigns.net/?p=2014




Malevolence -> RE: do you guys think there are to many decisions per turn? (6/20/2020 6:26:19 PM)

Certain areas like diplomacy need more options. Others much less. Some offer too many options.

I've suggested that Political Points balance should not roll over each turn and that unused stratagem cards should be discarded as well. The purpose would be to stress a defined period of opportunity and a limit on cached political power. Both these elements have a time component not stressed by the game now.

Right now stratagem cards are used in place of commands. Some players have expressed a desire to simply just give a command. For example, they want to place a formation in attack mode until they tell it otherwise.

My recommendation would make stratagems more like regime initiatives and less like common commands.




GodwinW -> RE: do you guys think there are to many decisions per turn? (6/20/2020 7:27:38 PM)

No it's fine as it is. More options certainly welcome.




LordAldrich -> RE: do you guys think there are to many decisions per turn? (6/20/2020 8:22:26 PM)


quote:

ORIGINAL: Malevolence

Right now stratagem cards are used in place of commands. Some players have expressed a desire to simply just give a command. For example, they want to place a formation in attack mode until they tell it otherwise.



I think this is not what HQ stratagems are supposed to represent. I can see how the basic "Defense" or "Attack" stratagems could be construed as simple commands (which is a good sign that they're boring stratagems, and maybe need to be removed or re-designed), but the others like "Blitzkrieg" are more obviously strategic level command initiatives that would require specialized support, training, commander mentality, infrastructure and so on. Those all require political will and influence on the military command structure, which exactly what PP + stratagem cards are supposed to represent.

Related, the more I think about it the more I like your idea for time-sensitive stratagems. Even for the HQ stratagems mentioned above, it makes sense. It's like *right now* political and logistic conditions are right to rework our tactical doctrine. They might not be so in two months.




VoodooDog -> RE: do you guys think there are to many decisions per turn? (6/20/2020 9:21:01 PM)


quote:

ORIGINAL: Jdane

Don't those kind of petty grievances appear more often the less the leaders are happy?
In my current game they're a happy bunch and I never see those decisions come up, whereas in another my secretary was unhappy with me and kept making social blunders I had to take care of.
But maybe that's just correlation and not causation.

I too hope more varied and impactful decisions are part of the content VR has planned to add into the game.


i have those in every game all the time because my ppl hate me in every game all the time. iam still learning :(




diamondspider -> RE: do you guys think there are to many decisions per turn? (6/21/2020 3:05:26 AM)

I think the number of decisions is about perfect. It takes me about 10 minutes to entirely plan a move, that includes about 10 dimension of analysis. More would probably be too much, and less would take something away from it.




KingHalford -> RE: do you guys think there are to many decisions per turn? (6/21/2020 3:45:54 AM)

I think it's about right.




shimwooley -> RE: do you guys think there are to many decisions per turn? (6/21/2020 5:03:08 AM)

It's very complicated and a bit frustrating !!




Kamelpov -> RE: do you guys think there are to many decisions per turn? (6/21/2020 5:59:25 AM)

You can always skip decision and click next turn your secretary will do the job




diamondspider -> RE: do you guys think there are to many decisions per turn? (6/21/2020 6:56:02 AM)

Sort of like going to a 5 star restaurant, ordering dinner, and having a stranger eat it for you ;)




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