SunlitZelkova -> Realistic communications delay (6/20/2020 9:20:51 PM)
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Hi, I often play the game as both sides, acting as an umpire. Most likely, when people play the game, the moment their radar picks up a group of fighters or something, they can and will redirect their own fighters to attack it. Or, if planes with ARMs and cluster bombs on a SEAD mission are nearing the launch distance for the missiles, and an AWACS suddenly detects enemy fighters heading to intercept them, they can immediately have them launch their missiles but then cancel the cluster bomb strike and get the strike planes out of harms way, and also send fighters to attack the enemy interceptors. Those aren't the best examples, but stuff sort of like that. I was wondering if there is a delay in certain situations, where the information received must go up the chain of command and then be sent to whoever needs it. If an AWACS is present, this may not a major thing, but if a ground radar site picks something up, there might be a delay while it goes from the radar crew, to the radar unit commander, to the main air defence command, and then to interceptors. Also, in the example just now, some time would be needed to figure out exactly what orders to give the interceptors (attack all at once or one section at a time?), this is also a big thing for giving new orders to strike planes. Another thing is the sharing of information depending on the unit. If a SEAL team spots a MANPADS near a SAM site that was previously thought to have no SHORAD, and strike planes with dumb bombs are due to attack the SAM site very soon, in the game the strike planes will know immediately and can adjust their attack accordingly. However in real life the SEALs would need to contact whoever is "above them" in that scenario, and then this info would need to be sent up the chain of command to whoever is in charge of the strike on the SAM site, and then given to the pilots. Would the SEAL team even be able to contact anyone at all depending on their orders? And certainly, the strike plane pilots would not know about the MANPADS for awhile. This opens up a question I will ask in another post, about communications: if the SEAL team does try to contact someone, would this reveal their position to the enemy (how effective is COMINT/detection via communications monitoring in the present). My question is, about how long would it take for information to be sent from unit to unit? I would like to clarify that I am asking this because I plan to manually do this by waiting a certain amount of time to give orders to units, not because I think something like this should be implemented in the game.
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