border10 -> RE: How to get somehwat decent leaders for science councils (6/21/2020 2:26:09 AM)
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I'm seeing a similar problem. Before 1.03 I was getting mostly cap IIs and IIIs with an occasional cap I and IV. I got a cap V once. Since 1.03, and I went back to saves to get these numbers, I get about 65% cap I, 30% cap II, and 5% cap III. Their stats are also quit low. I feel lucky when I get a cap II with two stats in the 30s. I used to think that was quit mediocre. Now they're among the best. These characters are from faction events and from the recruit strat cards you mentioned, and the 65/30/5 ratio is for one 1.03 game in which I've hired about 40 characters. I started the game on 1.03, then updated to beta 5. I've not paid enough attention to the skill numbers, so I can't comment there. One other observation. New games start with descent characters as in previous versions. It's just the new hires that seem to have dropped in quality. It's probably a good idea I start a new game using the latest beta and see what happens. What version are you on? As to your questions... 1st question: I've never seen a recruit science card. 2nd: I haven't seen any particular card that tended to give me more science characters than others. 3rd: I don't think so. I believe skills are increased by gaining experience with skill usage. Then the character decides which skill to increase, and usually decides to increase the one used. However, a higher cap level will increase the experience and therefore the skill faster than a lower cap level.
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