Best way to get decent leaders? (Full Version)

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the1sean -> Best way to get decent leaders? (6/21/2020 6:19:07 AM)

Does the skill of your Supreme Council or Interior Council have any effect of Stratagem Cards that grant new leaders or the leaders provided by factions?

I just don't see where there is a skill roll involved when recruiting leaders, so I dont know if/how we can influence the quality of new leaders. Any advice welcome.




Pi2repsilon -> RE: Best way to get decent leaders? (6/21/2020 8:47:36 AM)

The skill of your supreme/interior director does not improve the outcome of leader recruitment cards; those are cards performed without a skill check.

What matters is which leader recruitment cards you use. While you might get a III or IV capability leader with good stats from the cheap junior leader card, odds are that you won't. And as a junior he'll probably have few starting skills. Use higher quality cards - especially those granted from Meritocracy - and you'll end up with better average results.

The only factor I know of improving the quality of leaders is the final Meritocracy bonus, Competitive Culture, which grants +50% leader capability.

Best way I've found so far of getting good recruits is simply having a good interior council leader (high INT and ideally ADMINISTRATION, though ADM will come with time) with a large human resources budget to mass produce HR cards so you get more of the good recruitment cards. Going Meritocracy for the best cards of them all (arguably), and at any rate guaranteed skill roll bonuses certainly makes it easier while learning the game's skill system.

If you've got PP to burn, you can also churn through all the juniors resulting in a huge reserve pool and ideally some good leaders amongst them.




the1sean -> RE: Best way to get decent leaders? (6/21/2020 8:58:08 PM)


quote:

ORIGINAL: Pi2repsilon
The skill of your supreme/interior director does not improve the outcome of leader recruitment cards; those are cards performed without a skill check.


I thought so, glad I'm not just missing something simple, lol.


quote:

ORIGINAL: Pi2repsilon
What matters is which leader recruitment cards you use. While you might get a III or IV capability leader with good stats from the cheap junior leader card, odds are that you won't. And as a junior he'll probably have few starting skills. Use higher quality cards - especially those granted from Meritocracy - and you'll end up with better average results.

The only factor I know of improving the quality of leaders is the final Meritocracy bonus, Competitive Culture, which grants +50% leader capability.


Gotcha, so Meritocracy can really be a clincher!


quote:

ORIGINAL: Pi2repsilon
Best way I've found so far of getting good recruits is simply having a good interior council leader (high INT and ideally ADMINISTRATION, though ADM will come with time) with a large human resources budget to mass produce HR cards so you get more of the good recruitment cards. Going Meritocracy for the best cards of them all (arguably), and at any rate guaranteed skill roll bonuses certainly makes it easier while learning the game's skill system.


Very specific! Thank you. So yeah it isn't about a skill roll when the Stratagem Card is played, it is actually about the number and quality of cards drawn by the Interior Council administrator! Haha, great point!


quote:

ORIGINAL: Pi2repsilon
If you've got PP to burn, you can also churn through all the juniors resulting in a huge reserve pool and ideally some good leaders amongst them.


I've done this before, in my first long play-through. The problem is that you end up with a massive pool of garbage. Not only will they drain your cash through salaries and go AWOL in rebellions, I found out the hard way that they will clog up your nominations! When there are 10+ reserve pool leaders you often have to dismiss a ton of candidates to get to a skilled one. This lowers the loyalty of the reserve leaders, pisses off their factions, and drains your PP. To get rid of the really garbage or disgruntled ones you have to use tons of PP and $$ to retire them. It's exhausting! Not the most desirable strategy in my experience...





zgrssd -> RE: Best way to get decent leaders? (6/21/2020 9:10:12 PM)

Skill of the Executor afaik has no breaing on Quality of the Leader.
However, the Interior council has access to a much wider range of recruitment cards, includings one you unlock via Profile. Those tend to be better, in one way or another (cheaper, better starting skills).

The best leaders you will find in Meritocracies. It is kinda their "thing". The profile is full of passive bonsues to very common rolls.




Pi2repsilon -> RE: Best way to get decent leaders? (6/21/2020 10:10:42 PM)

quote:

ORIGINAL: the1sean
quote:

ORIGINAL: Pi2repsilon
If you've got PP to burn, you can also churn through all the juniors resulting in a huge reserve pool and ideally some good leaders amongst them.


I've done this before, in my first long play-through. The problem is that you end up with a massive pool of garbage. Not only will they drain your cash through salaries and go AWOL in rebellions, I found out the hard way that they will clog up your nominations! When there are 10+ reserve pool leaders you often have to dismiss a ton of candidates to get to a skilled one. This lowers the loyalty of the reserve leaders, pisses off their factions, and drains your PP. To get rid of the really garbage or disgruntled ones you have to use tons of PP and $$ to retire them. It's exhausting! Not the most desirable strategy in my experience...

For the record, you can set the salary of reserve pool leaders to 0 credits. They won't be happy about it, granted, but it is an option. :D




Soar_Slitherine -> RE: Best way to get decent leaders? (6/21/2020 11:10:59 PM)

The manual also says that your regime admin, tech and civilization ratings have an influence on leaders' starting skills (boosting command, technical and interpersonal skills, respectively), although I don't know how significant the effect is.




the1sean -> RE: Best way to get decent leaders? (6/28/2020 10:38:15 PM)

quote:

ORIGINAL: Pi2repsilon
For the record, you can set the salary of reserve pool leaders to 0 credits. They won't be happy about it, granted, but it is an option. :D


Haha yeah you can do it, but you will get tons of rebellions!



quote:

ORIGINAL: Soar_Slitherine
The manual also says that your regime admin, tech and civilization ratings have an influence on leaders' starting skills (boosting command, technical and interpersonal skills, respectively), although I don't know how significant the effect is.


Good catch! So a balanced approach helps :)




WCG -> RE: Best way to get decent leaders? (6/29/2020 12:52:13 PM)


quote:

ORIGINAL: the1sean

The problem is that you end up with a massive pool of garbage.



The Interior Council will also give you retirement stratagems, so you can get rid of the complete deadbeats. That's not easy to do, if they're powerful people already (have a lot of seniority). But that's just what you'd expect, right?

Most likely, if you want to gamble on a bunch of young leaders, they would also be easier to dump. You'd need to fund the Interior Council well. And you'd need to balance money, PP, and the number of cards you've got for both hiring and firing. Nicely complicated, huh? [:)]

I've also heard that you can kill off terrible leaders by putting them in an OHQ position and sending them to war. Indeed, DasTactic warns against putting really good leaders there, since they tend to die quickly (even when you don't send them on suicide missions, apparently).

My own - limited - experience doesn't match with that, since I've never lost an OHQ commander in battle. But then, I haven't been trying to get them killed. So, who knows? That might be an option, anyway,... provided you're evil enough to want to do it. [:)]





vlad1492 -> RE: Best way to get decent leaders? (7/7/2020 11:08:15 AM)

Speed up the evil disposal method by assigning the OHC a perk with a big defense penalty. Seems to get my leaders killed pretty quick anyhow.




demiare -> RE: Best way to get decent leaders? (7/7/2020 12:04:30 PM)

Via retirement you also can get rid of annoying faction (retire all it's members) and it's especially easy to do after it's initial appearance.




WCG -> RE: Best way to get decent leaders? (7/7/2020 12:41:27 PM)


quote:

ORIGINAL: demiare

Via retirement you also can get rid of annoying faction (retire all it's members) and it's especially easy to do after it's initial appearance.



Yes. I just did that in my current game. A faction appeared with opinions pretty much the opposite of my own. Really, it was astonishing how much we disagreed.

There were only two members at first, both with poor relations. One of them was pretty good, but I started with the Interior Council in this game, and I've got lots of good leaders (and plenty of cards for retiring the bad ones).

So I dumped both people, and the faction disappeared. Now, I've got a new faction - still with zero members - which fits me like a glove. [:)]

PS. I didn't think to use one of those postures to get rid of a commander. Indeed, I almost never use postures at all. The negatives usually seem to outweigh the benefits, don't they?

And is there a way to remove a posture? Or do you have to replace it with a different one? I wouldn't want to add a bad posture to an army if I was then stuck with it. And so far, as I say, they haven't struck me as being very useful.





demiare -> RE: Best way to get decent leaders? (7/7/2020 1:02:17 PM)


quote:

ORIGINAL: WCG
The negatives usually seem to outweigh the benefits, don't they?


Only if you're doing same mistake as AI and spreading forces all around. One brigade is to make pin-point attacks, another to hold the line & cover first - and you efficiently have no negatives :)

And training is super important in moments of peace.




zgrssd -> RE: Best way to get decent leaders? (7/7/2020 1:17:33 PM)

quote:

ORIGINAL: WCG

PS. I didn't think to use one of those postures to get rid of a commander. Indeed, I almost never use postures at all. The negatives usually seem to outweigh the benefits, don't they?

And is there a way to remove a posture? Or do you have to replace it with a different one? I wouldn't want to add a bad posture to an army if I was then stuck with it. And so far, as I say, they haven't struck me as being very useful.



Postures can be removed via "Unit Admin" on the OHQ. Meaning you can actually get a bonus for 1 attack, without suffering the penalties for defense. Or vice versa. It is just a giant turnover of cards and possibly PP.

But as demiare said: Once you got 2 Formations, you can have one focus on offense and the other on defense (including the propable counter attack on the offensive troops).




WCG -> RE: Best way to get decent leaders? (7/10/2020 11:48:51 AM)


quote:

ORIGINAL: demiare

Only if you're doing same mistake as AI and spreading forces all around. One brigade is to make pin-point attacks, another to hold the line & cover first - and you efficiently have no negatives :)

And training is super important in moments of peace.



I'll keep that in mind if I ever have a moment of peace - or if I ever have enough units to have two battalions with specialized duties in any particular fight. Heh, heh.

Seriously, I always seem to be stretched too thin for that. But my experience is still quite limited and almost entirely in the very early game. (I started over when version 1.04 was released.) So I'll keep that in mind. Thanks.


quote:

ORIGINAL: zgrssd

Postures can be removed via "Unit Admin" on the OHQ.



Thanks. There's still a lot about the UI I keep missing, I know.






mek42 -> RE: Best way to get decent leaders? (7/10/2020 10:12:36 PM)

Granted, this is luck, but the one sensei I've recruited is so amazing I don'yt know what to do with him.




demiare -> RE: Best way to get decent leaders? (7/10/2020 10:16:59 PM)


quote:

ORIGINAL: mek42

Granted, this is luck, but the one sensei I've recruited is so amazing I don'yt know what to do with him.


I'd started game with a +70 Research/Discovery old man. It was... amazing. After 30 turns it's upped to ~100 and I'd completely forget that playing on slower tech advancement settings :)

So yean, starting leaders sometimes could made your game.




Kamelpov -> RE: Best way to get decent leaders? (7/11/2020 5:58:42 AM)

The other way to kill is giving governorship to a city that gonna get conquered i think.




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