FarAway Sooner -> RE: Grog's Guide to Human Resources Administration (2/2/2021 11:24:43 PM)
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ORIGINAL: Sieppo After playing this game since June I have to say, this post is the most useful post on this forum. Thank you again, I pretty much keep the page open always when playing. Should be pinned. Although I only started playing this game one month ago, I'd echo this comment. I love the game and I love Vic's hard work on it! The Council mechanics are exciting and really important, but also quite opaque to newcomers. I think the volume of enthusiastic responses on this thread suggests one low-hanging fruit that he could deliver pretty easily. On the "Add a New Council" screen, provide Tooltips that provide a simple description of what each Council does. Heck, I'd volunteer to write them myself if he's interested! Here's a sample: quote:
The Economic Council generates Research Points to Discover new civilian technologies and then to Research them, it generates Prospecting Points to locate hidden resources within your Zones, and it helps with your empire's economic policies. Stratagems relating to the Economic Council include managing Corporate relationships, promoting investments in the public sector, and private-sector activities involving prospecting or archaeology.
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