Lovenought -> RE: Generated well over 100 planets (6/22/2020 1:46:03 AM)
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The description text is bugged, it says things like dry even when I get a world with like 600mm. Which, considering that Earth's average rainfall is about 1000mm, is pretty good. So just look at mm. As for how to increase that, the planet generation is actually pretty realistic, so there are a lot of factors that go into it. For example, planet spin speed influences wind speed, which is important for a robust water cycle. You also don't want the planet to be too cold, because then all the water will be locked up in the ice caps. You want high gravity (the closer to 1g the better) so you can have a thick atmosphere. You don't want all the lighter elements leaking away into space like Mars. For the same reason you also don't want to be really close to your sun, or the solar wind will blast away your atmosphere. I think different star types are better or worse for that. I think for some (like red dwarfs?), in order to be close enough to have Earthlike temperatures you'll also be so close that you get blasted. But i'd have to look that up to be sure. I know some stars are also highly variable, so your planet might have had it's atmosphere chipped away by flares periodically. Keep in mind that in order to roll a higher gravity world, you need to increase the map size. At the planet type screen there are options for small-medium, medium-large, etc. Small worlds rarely go above like 0.5g, which isn't really enough. You basically want something as close to Earth as you can get, in terms of all.
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