Geisirs and old blowers (Full Version)

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Sieppo -> Geisirs and old blowers (6/22/2020 4:14:41 PM)

I'm having huge problems and variability with getting energy early in the game via geysers that clearly are "connected" into my SHQ. I mean I have had multiple and no energy is shown to be delivered from the zones. Any reasonable explanation? They should not require any logistic points.




Jdane -> RE: Geisirs and old blowers (6/22/2020 4:31:24 PM)

I believe you are indeed correct.
What does the Energy production tool tip show when you mouse over it in the zone's Items tab or the Assets Management screen?




Sieppo -> RE: Geisirs and old blowers (6/22/2020 4:39:58 PM)


quote:

ORIGINAL: Jdane

I believe you are indeed correct.
What does the Energy production tool tip show when you mouse over it in the zone's Items tab or the Assets Management screen?


Hovering shows the problem of no energy being delivered. Had not checked other info about it.




Sieppo -> RE: Geisirs and old blowers (6/22/2020 4:41:00 PM)

The other problem I have is even if I get some energy surplus on some turn, it is not delivered to my GR units sitting in my capital.




EuchreJack -> RE: Geisirs and old blowers (6/22/2020 5:27:00 PM)

Hm, you should post some pictures. I've never had issues with Geysers and energy production in the past. Might be a bug.

EDIT: Are you sure that your zone with the Geyser has your SHQ set as its SHQ? If its in conquered territory, you have to manually set the SHQ, and set the zone as regular instead of unincorporated.




IamMax -> RE: Geisirs and old blowers (6/22/2020 6:27:39 PM)


quote:

ORIGINAL: Sieppo

Any reasonable explanation?


Maybe the energy is being used locally? Do the zones have power-consuming assets?




zgrssd -> RE: Geisirs and old blowers (6/22/2020 6:28:18 PM)

What does your Zne Inventory say?
Income.
Consumption.
In, out, storage kept and given to SHQ.
Are you at the storage cap?

Ideally give us a image.

quote:

ORIGINAL: EuchreJack

Hm, you should post some pictures. I've never had issues with Geysers and energy production in the past. Might be a bug.

EDIT: Are you sure that your zone with the Geyser has your SHQ set as its SHQ? If its in conquered territory, you have to manually set the SHQ, and set the zone as regular instead of unincorporated.

I do not need to manually set the SHQ on my conquests.




zgrssd -> RE: Geisirs and old blowers (6/22/2020 7:09:44 PM)

I just lucked into a Geysir. It worked.
1.03beta9b

So if the even is a bug, it is already fixed.




Sieppo -> RE: Geisirs and old blowers (6/22/2020 7:17:59 PM)


quote:

ORIGINAL: zgrssd

I just lucked into a Geysir. It worked.
1.03beta9b

So if the even is a bug, it is already fixed.


I'm sure its's fine or at least fixed. Just wondered why I'm not seeing the amount of energy collected from the zones as should be. If I have two geysers, I should see 200 collected when they are connected. I'm seeing random figures or nothing at all. Have to dive deeper into the reports. My first though was it was going into usage as many assets use energy. When I captured some solar panels, I saw the right addition.




zgrssd -> RE: Geisirs and old blowers (6/22/2020 7:53:41 PM)

quote:

ORIGINAL: Sieppo


quote:

ORIGINAL: zgrssd

I just lucked into a Geysir. It worked.
1.03beta9b

So if the even is a bug, it is already fixed.


I'm sure its's fine or at least fixed. Just wondered why I'm not seeing the amount of energy collected from the zones as should be. If I have two geysers, I should see 200 collected when they are connected. I'm seeing random figures or nothing at all. Have to dive deeper into the reports. My first though was it was going into usage as many assets use energy. When I captured some solar panels, I saw the right addition.

First, look at the Zones those Geysirs are assigned to. Their zone inventory, whole Energy line.

Then look if hte SHQ is just not storing more, because it reached capacity. Natural Power storage capacity is pretty much non-existant.




Sieppo -> RE: Geisirs and old blowers (6/23/2020 11:22:46 AM)


quote:

ORIGINAL: zgrssd

quote:

ORIGINAL: Sieppo


quote:

ORIGINAL: zgrssd

I just lucked into a Geysir. It worked.
1.03beta9b

So if the even is a bug, it is already fixed.


I'm sure its's fine or at least fixed. Just wondered why I'm not seeing the amount of energy collected from the zones as should be. If I have two geysers, I should see 200 collected when they are connected. I'm seeing random figures or nothing at all. Have to dive deeper into the reports. My first though was it was going into usage as many assets use energy. When I captured some solar panels, I saw the right addition.

First, look at the Zones those Geysirs are assigned to. Their zone inventory, whole Energy line.

Then look if hte SHQ is just not storing more, because it reached capacity. Natural Power storage capacity is pretty much non-existant.


Where on earth do I find zone inventories? In stats I can only see national inventory stats and nothing found in inventories.




Jdane -> RE: Geisirs and old blowers (6/23/2020 1:10:09 PM)

That would the Items tab, I assume.




zgrssd -> RE: Geisirs and old blowers (6/23/2020 2:24:28 PM)


quote:

ORIGINAL: Jdane

That would the Items tab, I assume.

That^^

Click into a zone.
Items Tab.
That is the zone inventory, with all production, consumption, storage and transfer to/from the SHQ.
It is no wonder you could not debug it, if you lacked that information!




Sieppo -> RE: Geisirs and old blowers (6/23/2020 2:35:18 PM)

quote:

ORIGINAL: zgrssd


quote:

ORIGINAL: Jdane

That would the Items tab, I assume.

That^^

Click into a zone.
Items Tab.
That is the zone inventory, with all production, consumption, storage and transfer to/from the SHQ.
It is no wonder you could not debug it, if you lacked that information!


Haaahahaaa NEVER used that before :D! Silly me but I just did not need it so far. Have to keep an eye on. I'm still quite sure it did not work as intended before but now its ok. I had a GR Remulus sitting tens of turns on this zone with 3-5 geysers. Maybe the capital was hogging all the energy BUT when I looked at the pop up window above, it did not show any delivered from the zones, as it is now.

EDIT: Like I said before, this should NOT be a problem since energy does not use logistics.


[image]local://upfiles/43604/150515FB7C18404AB03835CEA0C54341.jpg[/image]




zgrssd -> RE: Geisirs and old blowers (6/23/2020 2:47:29 PM)

quote:

ORIGINAL: Sieppo

quote:

ORIGINAL: zgrssd


quote:

ORIGINAL: Jdane

That would the Items tab, I assume.

That^^

Click into a zone.
Items Tab.
That is the zone inventory, with all production, consumption, storage and transfer to/from the SHQ.
It is no wonder you could not debug it, if you lacked that information!


Haaahahaaa NEVER used that before :D! Silly me but I just did not need it so far. Have to keep an eye on. I'm still quite sure it did not work as intended before but now its ok. I had a GR Remulus sitting tens of turns on this zone with 3-5 geysers. Maybe the capital was hogging all the energy BUT when I looked at the pop up window above, it did not show any delivered from the zones, as it is now.

EDIT: Like I said before, this should NOT be a problem since energy does not use logistics.


[image]local://upfiles/43604/150515FB7C18404AB03835CEA0C54341.jpg[/image]

Zone Assets do not use the logistics system. As long as they have enouhg Logistics passing through their hex, they work. All Interaction is with the zone Inventory.

Your issues in in total balance:
Retreived from Zones (for next turn): 566
Send to zones (for this turn): 462

That means you get 261 from some other place(s).


"EDIT: Like I said before, this should NOT be a problem since energy does not use logistics."
It afaik still requires at least 1 Logistics points between source and target, to "proove Delivery is possible".
And it may work like a Asset, where passing logistics acts like a Cap, without being consumed.




Jdane -> RE: Geisirs and old blowers (6/23/2020 3:54:27 PM)

Aren't we talking about Hex Perks here?
As far as I know they don't require to be connected by road, and their production just magically ends up in the zone's inventory.

A production of 500 units per turn seems indicative that there are at least some geysers « connected » to this zone. With maybe 100 coming from a Liquid Energy reactor. I was wondering if your issues were stemming from the fact that only 305 units get sent to the SHQ, but since you said your energy consuming unit was sitting still for several turns, I'm somewhat at a loss as to why there was an apparent shortage.




Sieppo -> RE: Geisirs and old blowers (6/23/2020 4:15:05 PM)


quote:

ORIGINAL: Jdane

Aren't we talking about Hex Perks here?
As far as I know they don't require to be connected by road, and their production just magically ends up in the zone's inventory.

A production of 500 units per turn seems indicative that there are at least some geysers « connected » to this zone. With maybe 100 coming from a Liquid Energy reactor. I was wondering if your issues were stemming from the fact that only 305 units get sent to the SHQ, but since you said your energy consuming unit was sitting still for several turns, I'm somewhat at a loss as to why there was an apparent shortage.


Encouraged by the fact that I now have some energy flowing in I moved the Romulus to the front but still not loading anything..

[image]local://upfiles/43604/27D5F6B78CDD480A835E9D25A81232E5.jpg[/image]




Jdane -> RE: Geisirs and old blowers (6/23/2020 4:43:55 PM)

Yup. Sent to units 0.
What do the Romulus' Supply stats look like? (The Oil Drum button under the unit's tab.)




Sieppo -> RE: Geisirs and old blowers (6/23/2020 4:51:11 PM)


quote:

ORIGINAL: Jdane

Yup. Sent to units 0.
What do the Romulus' Supply stats look like? (The Oil Drum button under the unit's tab.)


Thats the one I've been eyeing all the time. Seems like there is some energy moving now after a couple of turns!

[image]local://upfiles/43604/45ABA5FA13F84208B731E73CF0411923.jpg[/image]




Sieppo -> RE: Geisirs and old blowers (6/23/2020 4:52:39 PM)


quote:

ORIGINAL: Sieppo


quote:

ORIGINAL: Jdane

Yup. Sent to units 0.
What do the Romulus' Supply stats look like? (The Oil Drum button under the unit's tab.)


Thats the one I've been eyeing all the time. Seems like there is some energy moving now after a couple of turns!

[image]local://upfiles/43604/45ABA5FA13F84208B731E73CF0411923.jpg[/image]


Screenshot of the same situation with the items-tab open.

[image]local://upfiles/43604/7BFFB17DD79E48B7B53B909DFFACD540.jpg[/image]




Sieppo -> RE: Geisirs and old blowers (6/23/2020 4:53:38 PM)

Maybe there was some energy left after industry took its share?




Jdane -> RE: Geisirs and old blowers (6/23/2020 5:05:10 PM)

Thing is, from the looks of it, Qeortown produces 500 Energy units, consumes about 200, and Ionglacier produces none and consumes almost 300, that does not leave a huge margin to play with.

You could try to alleviate the Energy consumption of the Romulus by using strategic movement instead of regular movement, if that's not what you were doing already.
That way you would exchange logistics points for energy, and instead only use the latter when the Romulus actually fights.




Sieppo -> RE: Geisirs and old blowers (6/23/2020 5:07:50 PM)


quote:

ORIGINAL: Jdane

Thing is, from the looks of it, Qeortown produces 500 Energy units, consumes about 200, and Ionglacier produces none and consumes almost 300, that does not leave a huge margin to play with.

You could try to alleviate the Energy consumption of the Romulus by using strategic movement instead of regular movement, if that's not what you were doing already.
That way you would exchange logistics points for energy, and instead only use the latter when the Romulus actually fights.


Probably yes and strategic movement is what I'm doing. The biggest problem I had when I had the Romulus in the zone producing 500 energy and it did not get any. Probably everything went to more important stuff. Thanks for the help.




Jdane -> RE: Geisirs and old blowers (6/23/2020 5:26:18 PM)

You're welcome.
The way the system works is : first the SHQ sends Items to the zones that need them, then only it sends Items to the troops, if there any left. And eventually, it receives Items produced in the zones.
That's probably why the Romulus didn't get much, since there were apparently few leftovers. Should you have bought some energy from the traders to make sure the SHQ had enough in stock for both the zones and the Romulus before ending your turn, you could probably have expedited the process of getting back to normal.




Sieppo -> RE: Geisirs and old blowers (6/23/2020 5:44:49 PM)


quote:

ORIGINAL: Jdane

You're welcome.
The way the system works is : first the SHQ sends Items to the zones that need them, then only it sends Items to the troops, if there any left. And eventually, it receives Items produced in the zones.
That's probably why the Romulus didn't get much, since there were apparently few leftovers. Should you have bought some energy from the traders to make sure the SHQ had enough in stock for both the zones and the Romulus before ending your turn, you could probably have expedited the process of getting back to normal.


The problem is you cannot buy any energy and are totally reliant of these old blowers in the beginning before you get energy tech researched :(..




Jdane -> RE: Geisirs and old blowers (6/23/2020 6:04:43 PM)

Silly me, it's true one cannot buy Energy on the market.
But indeed, one has to be careful with upgrading energy-hungry assets until energy production is somewhat secured.




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