CE crews too easily hit (Full Version)

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rmmwilg -> CE crews too easily hit (6/23/2020 7:38:22 PM)

This has actually been an observation from the beginning when playing TotH:
CE AFV crews seem to be way too easy to hit with unit/SW FP. In ASL, there was a +2 TEM (same as a wooden building) for such crews, but in recently finished game we saw one crew shocked by an effective 1.5FP through two grain hexes, and two other CE crews had previously been equally hit earlier. Is there a missing TEM for CE crews in TotH?




Paullus -> RE: CE crews too easily hit (6/23/2020 8:24:16 PM)

I'll see if I can check this and add to bug list.

thanks rmmwilg




UP844 -> RE: CE crews too easily hit (6/23/2020 8:44:17 PM)

I also had this impression, and if you use the odds calculation tool it confirms it: judging by the odds it provides, the CE DRM appears to be +1 instead of +2.




rmmwilg -> RE: CE crews too easily hit (6/23/2020 8:49:27 PM)

Tks or the confirmation. It is definitely way too easy to hurt them at the mo, apparently even at long range!




rmmwilg -> RE: CE crews too easily hit (6/23/2020 8:50:32 PM)


quote:

ORIGINAL: Paullus

I'll see if I can check this and add to bug list.

thanks rmmwilg

Tks for the notes. Really looking forward to the next update(s)! [:D][:D]




Magnin -> RE: CE crews too easily hit (10/22/2020 8:42:44 AM)

Same observation. I have had a CE Sherman immediately hit by a 2.5 FP attack. The Sherman became STUN and then for the reste of the game, the interface did not let me fire nor move. Looks like another bug.

I hope support for this game is not dead.




Paullus -> RE: CE crews too easily hit (10/22/2020 7:43:35 PM)

Oh no it isn't. [:)]

We have checked the code and the CE crews are handled correctly and do get their protection[:)] as they should.

STUN means that they are out of business for the rest of the scenario. They can not recover for that scenario. If theis happens in a Campaign Game they will recover the next Day time scenario.




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