Tomn -> RE: The Raise Formation screen says 100% when building 50x Mech. Artillery, but... (6/25/2020 4:27:09 PM)
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Oof, yeah, those numbers are ridiculous. You basically always want your unit weight to be below your engine capacity, preferably comfortably below. While designing new models, you can mouse over the engine capacity stat to check how much your total components thus far actually weighs - very handy for working out if you can build the thing efficiently or not. Deliberately building overweight is very much not recommended unless you're sure you can afford the fuel cost, or if you really really need the tactical options that extra weight gives you. It's also worth noting that you don't actually want to slap the biggest guns and the heaviest armor on everything you design. Doing so produces effective, but inefficient designs. What you want is armor just thick enough to be mostly immune to whatever you're fighting, and guns just powerful enough to overwhelm whatever you're up against - that gives you the sweet spot of price to performance. Mechanized artillery in particular really doesn't need super heavy armor since you're not really intending (I hope) to send them into the front line. Edit: Like, for the early game, 25mm of armor makes you comfortably able to take on infantry at an affordable price, and 50mm makes you practically immune. More than that isn't usually necessary until and unless the enemy starts fielding more serious anti-tank stuff.
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