GodwinW -> RE: More effort towards the user experience (6/26/2020 11:25:25 AM)
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ORIGINAL: eddyvegas Looking at the beta patches, I see lots of tweaking and fine tuning the game rules, but nothing towards the user experience. Ease of use. Fewer clicks. More intuitive interface. More hotkeys. I'm going to chuck out a few examples so y'all see what I'm talking about. When the final decision is made, the Decision tab should disappear automatically. This is one click I don't need to make. 100 turns is 100 clicks. Big tab blocking what I really want to see: the map. Clicking the same tab you are in, in the Management tab, should close the MGT screen. I have done that intuitively, hundreds of times, expecting it to close the map. It doesn't. It should. Build Road. Big ugly white screen blocks everything. Gotta move the mouse to the upper left, every time. Lots of ideas here. More buttons in the right click menu. Radial buttons. New turn should put the pointer in Move Mode. Need to adjust priorities in a zone? Click Call, adjust, confirm. Why do I need to click call? Shouldn't there be a dedicated button for this admittedly important action? Again, one extra click and mouse movement, getting in the way of playing the game. I could go on and on. I think of 6 things that could be way better, user experience-wise, in an hour of playing this game. Let me be clear: I have the best interests of the game at heart. This is not a bitch fest. I have spent the past week doing an interface mod (Graphic Mods forum) for the game, towards the same goal: better user experience. In the words of Woody Allen, I lurve this game, and want it to succeed on Steam when it gets there. But the thing is, you guys are a lot more forgiving of wargame developers over here, and that's understandable. Passionate developer, small budget, niche audience. But this is not a 47th rehash of the Battle of the Bulge. It's science fiction, and Civilization-like. That opens it up to a huge Steam audience, and they are not gonna be as forgiving as y'all. So yeah, there are tons of UI gripes here already. (For example, the 'Delete all 27 traffic lights' button). Please work on some of them. Thanks for reading. Agree with most. Definitely not agree that a new turn should put your mouse cursor in move mode. Another one that stands out to me personally: Open the SHQ inventory tab automatically if I open anything that costs resources, such as raising a formation or constructing a building or building a road etc. Open the Profile tab automatically every time I am faced with a decision that deals with profile gain/loss. Edit: oh yeah, and also a big one: In Move mode, add a tooltip popup of the recon you have on the moused-over hex (I like to select the unit detail tab when moving so to see the Recon on hexes I have to flip back-and-forth all the time.
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