ramnblam -> RE: Noob Questions: Leaders and Models (6/30/2020 12:52:19 PM)
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ORIGINAL: LordAldrich Ironically I was just giving this advice in another thread: I really think the Interior and Model Design councils are the two most important councils for the early game, they're usually my first picks. Interior gets you lots of leaders including ones that aren't trash, so that you can staff your other councils. When you set their budget, crank "Human Resources" up to max and zero out the others. You don't need tax/tariff/economic cards, you need the "Recruit Military" and "Recruit Senior" cards. You can adjust it again later. Model Council gets you light tanks and artillery, which utterly stomp minor regime troops. Howitzers are base level tech, so you do NOT need the Military Research council. I set their budget to 100% "model design" and 0% "model discovery", because all the points from design automatically overflow into discovery if you're not designing anything. Then just set them to "no design" until you invent Light Tanks or Artillery, then quickly design a model for those types. This is esspecially good advice, when playing on harder difficulties or epic speed. I play epic speed and the orthodox council choices people usually go will mean you wait forever to get upgraded units, getting armoured upgraded buggies and improved infantry is so important.
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