Poliorcetes -> RE: Logistics question (7/1/2020 5:02:46 AM)
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Yeah, the logistics is not easy to understand. And its not easy to trouble shoot. You just get numbers, which you then have to translate into delivery percent (ie. 200, then 180 on next hex, 160. but I then have to sort out what percent that number is of the initial AP, which only then tells me what % logistics gets delivered. Plus factoring in the unit's own delivery logistics reach. FML). There is no easy way to figure out how much logistics each unit is using. Prime example is my entire logistic network collapsed this turn. Turns out I had built a power station at some point, when I had surplus oil. But I built 2 light tank units. And my oil went down some, which I figured was the tanks moving. And its not easy to figure out what is going on in the Empire. The SHQ is prominently displayed but that is not actually a summary of your supply situation, just a summary of your UNIT supply situation. To figure out what is actually being made/consumed you have to pull up the Item list for each zone. Why isn't there a single summary screen where I can see wtf is going on through my entire empire? Logistics is the MAJOR obstacle to overcome in this game. But the tools to analyze and deal with it kinda suck. Most games like this would have a summary screen where you could easily spot impending problems or would have warnings ("not enough fuel for logistics system next turn, Danger Will Robinson!"). This is a super cool game but man do they need to improve the user experience.
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