zgrssd -> RE: [1.04b1] Traffic Sign Working Intermittently (7/3/2020 5:00:12 PM)
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quote:
ORIGINAL: ZiggyMaca quote:
ORIGINAL: zgrssd quote:
ORIGINAL: Malevolence If it is intended that putting xx% block allows the movement of 100%, then I question the intent. Some percentage of new players are going to keep bringing this up a bug, because the behavior is inconsistent. quote:
If it is intended that putting xx% block allows the movement of 100%, then I question the intent. Some percentage of new players are going to keep bringing this up a bug, because the behavior is inconsistent. It is intended that a XX% block without another direction for Logistics to flow towards, will let 100% through. That is also a very sensible thing. Putting in any "can not set traffic sign" rules and the special handlign for cases where roads are added and removed would be a UI pain. One rule when Logistics flow is calculated? Way better. Not allowing traffic signs anywhere, would remove the ability to examine the flow at a particular point, and you need the popup for pull configuring. You can disable the "select blockage" buttons, without disabling the full UI. Like you can nowadays always progress to the 2nd "Raise Formation" Window. But as I said: It would be a hassle, with lots of edge cases and very little (if any) gain. Beter to jsut keep one check during logistics phase and be done with it.
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