MP/OP-issues still a thing (Full Version)

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Jeff_Ahl -> MP/OP-issues still a thing (7/9/2020 9:08:11 AM)

I have noticed this problems earlier as well, (playing 1.00.072 beta version 8U3), can move even though the MP/OP should not be enough.

I have also noticed that u can not do naval invasion at Malta.

[image]local://upfiles/60733/BCA95F6D601E407F9F310203CFBE839B.gif[/image]




Jeff_Ahl -> RE: MP/OP-issues still a thing (7/9/2020 9:16:05 AM)

This is a MP-game against ncc1701e (which I believe has the lates beta as well).




Cav_Legion -> RE: MP/OP-issues still a thing (7/9/2020 3:05:28 PM)

Hey Jeff_Ahl, I thought I read somewhere that a unit is always allowed to move one hex no matter what the cost is. when I looked for the reference I couldn't find it though.




ncc1701e -> RE: MP/OP-issues still a thing (7/9/2020 5:35:25 PM)


quote:

ORIGINAL: Jeff_Ahl

This is a MP-game against ncc1701e (which I believe has the lates beta as well).


This is correct.




ncc1701e -> RE: MP/OP-issues still a thing (7/9/2020 5:37:54 PM)


quote:

ORIGINAL: Cav_Legion

Hey Jeff_Ahl, I thought I read somewhere that a unit is always allowed to move one hex no matter what the cost is. when I looked for the reference I couldn't find it though.


You are correct. The reference is here:
http://www.matrixgames.com/forums/fb.asp?m=4782883

So, you can climb a mountain without the needed OPs.




AlvaroSousa -> RE: MP/OP-issues still a thing (7/9/2020 6:11:17 PM)

Yes regardless you can ALWAYS move 1 hex during a turn.




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