thedoctorking -> RE: Support units: when, how many, which ones? (7/22/2020 11:30:36 PM)
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Another very useful type of unit in the middle game is the various SU regiments. The TD batteries that you can build in the fall of 1941 will upgrade to light SU regiments when the SU-76 becomes available. The light regiments are good to assign to rifle corps to give them AFV backup. The SU-122 and SU-152 regiments are also very valuable for busting high fortification levels (the 152s are especially good at that and I tend to move them around to corps that are going to be attacking cities). You don't produce very many flame tanks but you should create as many flame tank battalions as you have vehicles to fill them up. Again, they are great for taking down heavily fortified or urban hexes. I sometimes like to give additional infantry to armor corps. Vehicles are at a premium in the middle game (1942-43) and while Motorcycle Regiments are heavy on the vehicles, they are a good addition to the armored corps. The independent tank regiments are a good buy, especially for the mech corps, and the heavy tank regiments are about the only thing you have that can fight German PzV and PzVI AFV's. I try to give each rifle corps an independent tank battalion in the early going (you will have an embarrassingly large quantity of tanks); I think they later upgrade to regiments as well. Every Army should have at least three artillery regiments of some sort. There will be a long period when the BM Heavy regiments don't get any new guns, so don't build any new ones of those. I think the Howitzer Regiment is the cheapest choice in terms of armaments. AT and AA gun units are somewhat of a luxury. I try to save as many of the city-based AAA units as I can (it costs 1 AP to detach an AA unit from a city if there is an in-supply Axis unit within 5 hexes). I rarely build AA or AT beyond what I get at the beginning, though those 100mm AT guns are real killers and can easily punch through a Tiger's armor. The problem is that the system doesn't match stuff up rationally, just randomly, so you are unlikely to get the shot even if both units are present in a battle. I think that AA firing at aircraft can disrupt bombers and reduce bombing effectiveness even if they aren't actually hitting the airplanes, so I like to spread some around, but not enough to actually spend AP on them. Every army should have sappers even though as previously stated they don't have much combat effectiveness any more. They help build fortifications and take down enemy fortifications.
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