Shields not working? (Full Version)

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vlad1492 -> Shields not working? (7/12/2020 9:08:46 AM)

1) Built a mobile shield emitter. In combat it just runs away, doesn't seem to be absorbing any hits intended for friendlies.

Friendlies are still dying while it is still nearly at full strength.

2) The shield tech is also supposed to allow for stationary shield emitters too, but there is no option in the model design to create them.

Are shields not yet implemented?




vlad1492 -> RE: Shields not working? (7/12/2020 10:21:16 AM)

>2) Oops, I forgot I had to 'Discover' the model even after researching it. I blame game-addiction sleep deprivation.




Jdane -> RE: Shields not working? (7/12/2020 10:48:06 AM)

I've yet to try to make and use my own mobile shields, I've only used some Galactic Republic ones found as loot, and they appeared to do their jobs, until they inevitably get destroyed because I kept sending them in big battles.

What does the detailed combat report log say when your shield starts retreating?

There are special rules in the manual I didn't know about before you asked, such as:
quote:

Depleting Hit Points for Shields
A Shield starts at X HP and every turn it takes a hit.
Once it is depleted by a hit it depends if the hit is made a broken through
Subunit in which case the Shield will be killed or a non-broken through
Subunit in which case the Shield will retreat to hopefully fight another day.
(Page 301.)

It might be you were unlucky and the enemy selected the shield for a target en masse, depleting its HP and thus forcing it to retreat, but that's just a blind guess.
Additionally, mobile shields have a chance to fail to provide protection to other sub-units. You can also see that in the detailed logs for each round which will tell when the shield tried to provide protection and succeeded or failed at it.

I'll be sure to pay more attention to the detailed combat logs for shields next time I have some.




vlad1492 -> RE: Shields not working? (7/12/2020 5:08:40 PM)

Thanks for the info.

>depleting its HP and thus forcing it to retreat

Not in the few fights I watched. The shield was still very nearly full when it retreated.
I'm afraid I don't have the logs handy, started a new game. May have to go reload to explore further.
I built the biggest mobile shield I could, and let me tell you buddy that pig is a hassle to drag around.


> chance to fail to provide protection to other sub-units.

This I did not know. That would explain part of the behavior. Watching my troops repeatedly get KIA next to a shield that is still at 95% capacity seems wrong.





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