sinbuster -> Planet generation for more raiders (7/13/2020 1:26:33 AM)
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Hey all, Using the most recent beta (for 1.04) and I like the new History Class options. I've been trying to roll a map with more minors and to make them generally more aggressive but every time I end up with very few if any raiders. I've selected Severe Violence and Survival Stress. The former says to expect more dangerous AI regimes and the latter says to expect many regimes to be present. Do these only affect major regimes? I tried large siwa planets with earth-like atmospheres, good nutrition for alien tissue (for more hunters presumably) and large pre-war populations. Ideally, I'd like a mix of scavengers, farmers, raiders, and hunters but it always ends up mostly scavengers (so more neutral territory - not ideal) with some farmers and hunters. Raiders are always like 1 or 0 per cent. Are they only prevalent in dry, barren worlds? On the topic of planet generation, there really needs to be a "back a step" button so I don't have to restart from scratch every time.
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