Malevolence -> RE: There's Bad Guys in Dem Der Hills! (7/13/2020 4:44:15 PM)
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quote:
ORIGINAL: tinjaw I don't see it that way. I don't envision disabling/enabling transports. I see it splitting the unit into two counters. They can only "reenable" transports by occupying the same hex as the vehicle counter. IOW they would have to hoof it back to the trucks. quote:
ORIGINAL: tinjaw Yes, but it is something that is best automated. IOW, the game should have it "built in" to make it easy. The job of a great UI is to make it easy to carry out your plans. Oh? You can do that. Even easier than a split--just change the OOB back to light infantry. The trucks, equipment, etc. disband back to the SHQ. You can then reapply original motor/mech OOB, and get the equipment back from the SHQ when done--without reconstruction. They even keep their XP--but lose feats. It's all automated. If you didn't know, you can use this to modify the OOB. Move a unit from motorized to mechanized for example. It's all automatic. You just change the OOB to the one you want to use. Logistics handles all the work. I will add, myself and others have asked for some efficiency changes to this process as well. Like using super-types instead of such hard coded OOB's. We also asked that it not be necessary to drop to the base OOB, before going back up the upgrade chain. Little QOL changes.
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