Automated Turrets (Full Version)

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Twotribes -> Automated Turrets (7/14/2020 5:56:46 AM)

I researched and designed both MG turrets and howitzer turrets But the only unit that shows up is the Howitzer turret in the independent units formations.




seiSetill -> RE: Automated Turrets (7/14/2020 4:54:54 PM)

quote:

searched and designed both MG turrets and howitzer turrets But the only unit that shows up is the Howitzer turret in the independent units formations.


I think you still need to design the model of the automated turret first before it shows up anywhere. I'd need to test that to be sure though.




Malevolence -> RE: Automated Turrets (7/14/2020 6:24:51 PM)

Agreed. I'm not certain, but it seems like a model must be designed (but not necessarily produced) to open access to the OOB.

For example, no OOB with artillery, until you design an artillery model.

That's a high confidence guess.




Saros -> RE: Automated Turrets (7/14/2020 6:56:25 PM)

Mg turrets are missing an independent formation.




Twotribes -> RE: Automated Turrets (7/14/2020 7:06:08 PM)

Ya they are not there, I researched the tech then designed 2 models and only get an independent Gun turret , in SHQ you can produce the MG version just cant assign them to anything.




Craigtm52 -> RE: Automated Turrets (8/4/2020 3:04:02 PM)

I have the same issue. I designed an automated MG turret, called "Dex", and an automated howitzer turret but Dex is not available in formations, only "Aetius" turret is there.




demiare -> RE: Automated Turrets (8/4/2020 3:12:37 PM)

AFAIK there is (or was) a bug when you need to design robotic infantry to make automatic turret formation appear.




Twotribes -> RE: Automated Turrets (8/4/2020 9:29:19 PM)

Fixed now at least with 1.04 beta 11.




Pratapon51 -> RE: Automated Turrets (8/5/2020 7:39:56 AM)

Since they are only used defensively, it's a bit hard to gauge their effectiveness per combat round. I want to see my turrets blow things to pieces!




CaptBeefheart -> RE: Automated Turrets (8/11/2020 3:46:25 AM)

I recall Patton's quote: "Fixed fortifications are a monument to the stupidity of man."

But seriously, in what situation would automated turrets be worth buying and deploying?

Cheers,
CB




Twotribes -> RE: Automated Turrets (8/11/2020 3:50:46 AM)

Well when we get them they have little use but I used them to hold a line of defense against incoming life forms because I did not have the manpower or the logistics to support several more Brigades of troops.




CaptBeefheart -> RE: Automated Turrets (8/11/2020 4:59:55 AM)

It seems like early on they'd be useful, but less so by the time you research the things. All the nasty critters seem to be gone by the time I research them.

Cheers,
CB




Lovenought -> RE: Automated Turrets (8/11/2020 6:55:03 AM)

I think the automated infantry/turrets/etc would be useful in the late-game, if you are stuck in a nightmare hell war with an equally powerful enemy. In which case it could come down to who can put more bodies into the grinder without shutting down too much of their economy from lack of workers. So being able to spend industrial power to "create" ersatz manpower would be really important.




Pratapon51 -> RE: Automated Turrets (8/11/2020 9:32:41 AM)

Yes, Robo-Infantry and Automated MGs/Turrets seem best suited to forming defensive lines limited only by your resources and industry, so that you don't leave huge gaps in your front and rear for the enemy to exploit without sacrificing precious human manpower for offensive troops and vehicles. I also plonk them down on important zone cities and out-of-zone assets so they always have at least -some- armored protection.

That being said, the AI remains rather poor at exploiting said gaps to begin with, so in practice if I am able to field an offensive war against another major the defenses will go untouched. The AI will build them as well around cities, but as I have a habit of hitting the 'ICBM' button when I am impatient, they aren't always put to the test. [:D]




demiare -> RE: Automated Turrets (8/11/2020 10:56:33 AM)


quote:

ORIGINAL: Lovenought
I think the automated infantry/turrets/etc would be useful in the late-game, if you are stuck in a nightmare hell war with an equally powerful enemy.


Major problem that when you have robotic infantry - you also have ICBM...




zgrssd -> RE: Automated Turrets (8/11/2020 8:15:57 PM)

quote:

ORIGINAL: CaptBeefheart

I recall Patton's quote: "Fixed fortifications are a monument to the stupidity of man."

But seriously, in what situation would automated turrets be worth buying and deploying?

Cheers,
CB

"The mere existence of Foritifications or Armor can often deter a enemy attack. Valuable strenght can be conserved and used on productive offensive measures."
Age of Wonders Planetfall, Premiter Security Tech

They would allow you to deploy units that block enemies, without spending the extremely important manpower on the job.




CaptBeefheart -> RE: Automated Turrets (8/12/2020 1:30:09 AM)

I'm playing a game on "hard" and haven't been attacked by any of the majors. Minors, yes, but not majors. I'll fire up an "extreme" soon and will probably see a use for these. Robotic infantry I can definitely see a use for as manpower becomes scarce.

Cheers,
CB




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