StuartG -> Mixed companies (7/14/2020 7:23:36 AM)
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Ive been working on and off on a mod for some time, which among other features has combined arms companies using cross attachments. If you want an example, think of Team Yankee, which had 3 tank platoons and an Infantry platoon. It works, with limitations. Not surprisingly a really big company is a complete bitch when it comes to route pathing, but thats understandable. The problem comes in that the infantry tend to deploy from some of the vehicles other than that which they are intended to deploy from, such as the apc's.I can just about tolerate them deploying from tanks, because infantry can in a pinch ride on tanks. But when they are deploying from antitank vehicles as well, then clearly something is wrong. The infantry seem to be deploying from the centre vehicles. Which would not be a problem because I could make the infantry carriers the centre of the formation. But you cant make it like that, because every time I mod the database to put tanks and antitank vehicles on the outside of the formation, the game, for reasons only known to itself, moves them again. For example, if you have a mech formation, it moves all the mech vehicles to the top positions (The left wing basically) then arranges the other units towards the right. Which would not be a problem, if the game didnt insist on making the infantry units arrange always in the centre, rather than to the more logical carrier vehicles. is there something im doing wrong here, or is this just the way its got to be? Some of the combined arms teams in the team yankee wargame books look interesting to try, but it would be nice to do it without this particular glitch.
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