Alamander -> RE: Splitting up the KB on Turn 0 for Turn 1 (7/27/2020 12:52:39 AM)
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ORIGINAL: Ian R I agree with Ranger Joe. Manipulation of the special movement, that represents the fact that those TFs had already gone to sea in the days preceding hostilities, especially to do things like Mersing that take advantage of knowledge of Allied dispositions, would be unacceptable. Question for Alamander - what is the latest date that you have played to as the IJ in a PBEM? Jan. 44. As I said, what typically bothers allied players about magic moves are deep moves that would have been detected and negated the Dec. 7th surprise. In my current game, I invaded at Mersing, but not until turn 2, to avoid any controversy... partially... but also because I was concerned that my opponent might cover Mersing or nearby with TFZ. No serious PBEM player is going to do something like invade Singapore or Bataan on turn 1. What if TFZ remains in Singapore under air cover: a common PBEM tactic? You can kiss 1-2 divisions of crack troops goodbye, in addition to innumerable merchants. If you are not talking about deep moves, I am not sure what the objection is to loading transports? Do you think it is fair that Japan not be allowed to load transports on turn 1? That's insane. I don't think you understand what these TFs look like and do. Some contain no escorts, such as those at Saigon, and will probably have to pass over Dutch submarines. The TFs have to be modified. This is really not an option for any serious game. Furthermore, I don't think you grasp the other point that I am making about merging TFs with magic move TFs to reposition them. As the Japanese player, you have TFs at sea with whole divisions loaded onto 10-knot xAKLs whose position is known to any allied player who opens the scenario file. 2 of these TFs are in range to be attacked by allied SAGs on turn 2 and one of them has no legitimate surface cover group or air cover. Now... if it is a perfectly reasonable houserule to prevent the Japanese from hunting CVs (and it is reasonable), it seems just as reasonable to allow the Japanese player to use magic move TFs to reposition some assets so as to prevent the allies from exploiting infinite knowledge of Japanese start positions. Again, if we are not talking about deep moves, I am not sure what the objection is.
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