Road movement (Full Version)

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trutyjoh -> Road movement (7/16/2020 10:37:31 PM)

I noticed that at times when moving on roads especially if there is a significant amount of armor that after a bunch of units move through a road hex on then road that follow up units will not be allowed to move into that n=hex, even when it has sufficient MP's.I can move them around the hex, but not through it. I suspect that it has to do with unit weight, being a proxy for density and road use.. IF so what is the Weight limit on the roads... or bridges...




Curtis Lemay -> RE: Road movement (7/16/2020 11:26:40 PM)

A lot of movement over hexes that have rain in them can turn the hex to "muddy". That adds MPs to those hexes - except for "improved" roads.




cpt flam -> RE: Road movement (7/17/2020 6:43:34 AM)

another possibility is that you've already 9 units in this hex.
This will mean obligation to follow another way.




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