DeltaV112 -> RE: Anyone using Medium and Heavy Tanks? (8/12/2020 2:45:14 PM)
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ORIGINAL: Malevolence quote:
ORIGINAL: zgrssd A gun can be designed as AT gun, and still fire a lot of HE shells. It is not like putting explosives into a shell is a special secret. The 88 was designed as a Anti-Air gun and still fired a lot of AT shells. And HE shells. I'll just add, it's not just bore, there are many other forces and factors at work too. As a simplification, you are correct, but you know we can't just put any like-sized caliber round into just any same bored weapon. Putting explosives into a shell is no secret, but putting the correct amount of propellant, explosives, etc. inside for the weapon and mission is important. Like my above comments about machine guns, I could have written two more paragraphs about range to target as an evaluation criteria for making MG selection decisions. It's just too damn boring for games unless you want a simulator--which I don't. There are too many factors involved. It makes discussing engineering details really just pointless fun. Crews don't care about the history of the stug-iii. Fighting the vehicle is muscle memory. Your brain is working on all the important things instead. That all said, I have no knowledge of how any WW2 powers standardized their rounds or if cannons were designed for standardized rounds. I have no interest in the history of tools and equipment (military or otherwise) as a personal hobby. [image]local://upfiles/34589/7D5ECDA49F0E4236A6AF14E9633DFDA6.jpg[/image] How far down the rabbit hole do you want to go? Honestly this whole thread really is just demonstrating how much meaningless waffle you can generate to obscure a real issue. That a HV gun ingame comes with 75% attack reduction versus "soft" targets is extremely weird and results in a choice between infantry support and better anti-armor capability that has no real-life basis. Howitzer-armed tanks existed in a limited fashion during WW2 and the interwar period, but only as a limited component of tank armament. Once you had tanks capable of mounting 3"/75mm high velocity guns, these simply replaced the 3" howitzer and the AT-focused vehicles. Larger howitzers like the 105mm/122mm/152mm held on for a little longer but were similarly replaced as the larger 90mm and eventually 100mm/105mm guns became common. Even during WWII the 122mm howitzer on Soviet assault guns was replaced with a high-velocity 122mm gun. Postwar the howitzer basically dissapears as a tank armament. There's no need for a bigger HE shell than can be carried by a tank for direct-fire purposes, existing tank guns can defeat any practical battlefield fortification. The 152mm gun-launcher was high caliber primarily for the ATGM, the USA never seriously contemplated a pure 152mm gun for its HE-throwing potential(consider the M8 as a successor light tank to the M551 which was designed for the 105mm gun). One important point that you're missing in all this talk about guns lacking good HE ammo is that this was much more an issue with NATO tanks. Soviet tanks were issued large amounts of dedicated HE-frag rounds and this made up the majority of their ammunition load. They also got advances in shell fusing much more than NATO did, with fusing designed for partial barrier penetration, fusing off of extremely light obstacles, and even laser rangefinding combined with programmable time fusing at the end of the Cold War. Talk about how the main gun wouldn't be used against individual infantry in the open is misunderstanding the abstractions at play. The categories of "soft" and "hard" are extremely broad, infantry is always "soft" even when it's highly fortified, towed guns are "soft", neither of these things would be engaged purely with the MG yet they are soft ingame. If we consider a "105mm Howitzer" ingame to represent more like a 152mm gun that has a similar mounting weight to a 105mm HV gun, I think that a 50-75% soft attack value compared to the howitzer makes sense but the 25% value we have ingame is way too low. The way attack calculations work does result in diminishing returns but I think that tank anti-soft values should likely be higher in general to make them kick in sooner.
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