WillKnott -> RE: Has anybody played with a direct connection? (2/24/2021 9:05:47 PM)
|
quote:
ORIGINAL: z1812 Try this. It is called Hamachi and I have used it with great success for online games. https://www.vpn.net/ Im aware of Hamachi..however...I dont want to run the game over the internet if both computers are literally sitting next to each other using a switch in the same room on the same private subnet....hamachi creates a vpn over the internet. In this scenario the internet is still being used and packets travel the same connection. What Im asking is to use a local switch with local ips so the packets dont travel over possibly high latent error prone internet connections which are common when one doesn't live near civilization. On a good news front, in one of the last patches there was a mention of network improvements. I did get a chance to play a couple of games with my friend out in the country after the latest patch update currently available. We each used our cell phones and tethered our laptops. We did play for an hour or so with 'acceptable' results. Not extensive testing, but the experience was better and we agreed that whatever improvements made in the patch relieved some of our issues. We need to play more to see if its doable long term. Id love to know if anyone has been able to setup a direct connection with TBF and how they had their network setup. Im simply using a 24 port switch connecting 2 pcs on a local subnet with private ip's. There is a firewall performing NAT to allow connection to a 100mbit internet connection. During a packet capture on both hosts, the traffic talks to a public ip. So, each packet going to the other computer travels out the internet up to the public ip, then back down the same internet to the other computer, then any tcp ack's have to travel the same internet back out and then back. All this stacks up latency. The latency of the internet connection on a 'good day' is around 30ms but I've seen days where the lobby ip is spiking in the 100s at times. All the while, i can ping the other side's local ip at less than 1ms. That is what I think of a 'direct connection' would be great for.
|
|
|
|