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demiare -> RE: Happiness (7/19/2020 1:49:13 PM)
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Militia will be disbanded unavoidable. You can't do anything with it (well, I not tried to burn a lot of stratagems for it) and really don't want to stop them from disappearing as they're too weak. Soldiers will be happy if their wages are at least ~equal to worker ones, you don't suffer huge losses or massive logistical shortage (especially leading to starvation). Population happiness is easiest thing as you could simply buy it. Meritocracy commerce buildings helping here too. Worker happiness... Seems you can't deal with it. Penalties for QOL are too crazy, especially because QOL level is advancing with delay, while penalties are not. I'm not tried "government" yet, maybe with it bonuses you will be able to deal with worker happiness in end-game. A bit helping to keep civilian economy wages low - you need to have much more population then vacancies in civilian economy, but it's limiting your development. It's a very painful as usual solutions for worker strikes events are autocratic and democratic, meritocracy one is rare and insanely hard (using social skills that not developed by governor). Especially annoying is colonization past early game. It's hilarious and stupid, as you either eat tons of worker strikes events until QOL slowly advance (ofk you need to build public QOL buildings) or dump tons of stratagems to keep it in line. Don't fit post-apocalypse setting at all - it's much BETTER to keep your civilization level as low as possible then raise it, lol.
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