WCG -> RE: Immigration, Emigration, and Free Movement between Major Regimes (7/27/2020 12:28:23 PM)
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ORIGINAL: Vhalor One important factor should be jobs available, as well as wages. Both private / public jobs may be more readily available and/or pay more than you do. That might be true. I just checked, and private jobs in my capital receive .003 credits in wages, while it's twice that in their capital. But I'm not sure what I can do about that, anyway. I have no direct control over that, do I? Let alone with how many private jobs there are? I put 10 credits per turn into the private economy. And I regularly use stratagem cards to add money to the capital, as well. What else can I do? (I never know where to use those stratagems, since I don't know exactly what that's going to accomplish for me. It's just that my bigger cities always gets more bang for the buck - a bigger gain in money when I play the card - so I normally activate those in the capital.) We have a lot more public and private jobs than he does, but then, my city is a lot larger, too. In both cases, public and private jobs together are nearly equal to the total population (a few thousand short, though, which is enough for the migration difference). Finally, I've paid my public workers .005 credits since the start, and that's always more than my private workers get (but slightly less than his private workers get, it seems). I can't see what his public workers are paid. There's just a question mark where the data would be. I could try bumping up their pay, slightly. Unlike private worker pay, I do control that. I haven't bothered, because I'm never short of labor in the capital. Thanks for the reply. I just found this interesting. And I've already learned new things about this game from looking at this more closely.
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