WCG -> RE: Colonists and New Zone Q's (7/31/2020 12:55:13 PM)
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ORIGINAL: demiare Government "Workers right" will rapidly increase workers happiness up to ~60-70 with a +2..+3 ticks with no need to building anything. Neat! I'm only on my second game (and I quit my first game early, just because the new version was released and I wanted to play that, instead). But both times, I wanted to go with Government and ended up getting pushed - hard - to Commerce. There just didn't seem to be a reasonable way to fight that - or a good enough reason, either. And now, we can't do both. I really dislike that recent change where we can't get bonuses from a profile unless it's been the top profile for awhile. That really punishes those of us who want to play a more balanced game. Oh, well, that's not important here. I should stay on subject, huh? [:D] quote:
ORIGINAL: demiare To keep your civilization level low: 1) No state buildings like hospitals. Well, you may build them - but only temporary to combat huge QOL penalty and should disable them once it's reduced. 2) High taxes to reduce amount of private buildings. My biggest problem with this is that I play the game specifically to restore civilization. Heh, heh. I mean, for me, that's the whole point of the game. That's why I play it. If this were just a wargame, I wouldn't be interested. Even a strategy game needs a role-playing hook, for me. The setting, the history, my motivation,... all of those are absolutely critical for me as a gamer. I'm not looking for a game of chess. That would bore me. Obviously, that's just me. It needn't apply to you or to anyone else who plays this game. But for me, the whole point is civilization level. Well, not necessarily how civilization "level" is calculated in the game, of course. But the whole point, for me, is to restore civilization. And I'm not a min/maxer. I'm perfectly fine with doing things that aren't absolutely the most efficient way possible in a min/max sense, as long as they make sense from a role-playing perspective and they still work. I still want to win the game, of course. But there's more to the game than that, for me - lots more. So, basically, I want to have QOL buildings and I want to have a flourishing private economy. Of course, I don't want to destroy my chances of winning the game. But I've never noticed this "huge QOL penalty" you talk about. Admittedly, I'm not playing on a high difficulty setting (another thing I don't really care about). My first game was going well (before I decided to switch to version 1.04 and start over), but I kept increasing the official size of the city (whatever that's called) whenever I was given that option. From what I've heard since then, that was going to cause problems for me, later on, right? So now, I only do that when I need it for something. And as long as my civilization "score" in each city stays high enough to keep everyone happy, I don't build QOL buildings like crazy, either. There are always lots more things I need (typically logistics - always, always logistics!). But I don't go out of my way to avoid building them, or to max out taxation, either. And that hasn't cause a problem for me, not yet. (I control about 40% of the planet, and it would be more than that if the diplomacy game wasn't a bit broken.) But, as I noted, this is about me as a gamer, I think. Other gamers will undoubtedly have other interests. Thanks!
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