Dante Fierro -> RE: Guadalcanal Scenario, Bombarding Lunga & Other (7/28/2020 6:31:20 PM)
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ORIGINAL: rustysi quote:
I read somewhere else in the forum that it was better to stop 1 hex off then move in full-speed. I wonder why they suggested that? Is there more risk involved to going directly to the hex (i.e. such as detect level?) than holding 1 hex off? Or perhaps the person didn't know you can move directly to the landing hex and not unload? IIRC the reason to do this was such that the Amphib TF would have all unload 'phases' to do so before it has to attack, or be attacked. Also IIRC there are four 'phases' during the turn to unload. The full speed suggestion I think is rather moot from one hex away. One the other side of the coin you now sit one hex from your objective as a target. I think it all depends on the tactical situation on whether or not its a good idea. Of course that is just MHO. Well it seems like you don't need to do a stand-off '1 hex away' and rush in, if you can simply go to the landing beach hex, and just wait until the next turn to begin your landing. It seems like that would be even more efficient, both fuel and time wise). But like you say, maybe there is more of a risk going directly to the landing hex zone rather than 1 hex off?? In the Guadalcanal scenario, the IJN are pretty much caught by surprise (as they were historically) ... so tactically, I'm not too worried about too much interference. I think what would concern me the most is Detection levels. If my amphibious invasion TFs are sitting right off shore where the Japanese can easily see them - won't the DL spike, thus exposing the TFs more? As opposed to rushing into the hex 1 hex away? From the responses here so far, it sounds like no, there's not much of a difference 1 hex away as opposed to in the landing hex (other than fuel costs).
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