Lowpe -> RE: AI cheats with teleports? (8/7/2020 3:07:41 AM)
|
quote:
ORIGINAL: Chickenboy My personal (least) favorite is under 'hard' or 'very hard' where the AI doesn't have to worry about supply issues. That fundamentally changes the game for me, as it is no longer possible to starve out garrisons by cutting off their LOS. That is a myth. I have been playing Ironman very hard the whole game, and have starved out countless Allied garrisons by cutting off supply. Ground combat at Amoy (83,61) Japanese Deliberate attack Attacking force 18587 troops, 144 guns, 175 vehicles, Assault Value = 570 Defending force 18288 troops, 83 guns, 0 vehicles, Assault Value = 306 Japanese adjusted assault: 204 Allied adjusted defense: 37 Japanese assault odds: 5 to 1 Combat modifiers Defender: leaders(+), morale(-), experience(-), supply(-) Attacker: Japanese ground losses: 783 casualties reported Squads: 1 destroyed, 36 disabled Non Combat: 1 destroyed, 4 disabled Engineers: 0 destroyed, 8 disabled Allied ground losses: 962 casualties reported Squads: 2 destroyed, 154 disabled Non Combat: 1 destroyed, 51 disabled Engineers: 0 destroyed, 4 disabled Guns lost 8 (1 destroyed, 7 disabled) Assaulting units: 66th Infantry Regiment 19th Ind.Mixed Brigade 51st Engineer Regiment 102nd Infantry Regiment 19th Tank Regiment 18th Tank Regiment Amoy Special Base Force 32nd JNAF AF Unit Defending units: 63rd Chinese Corps 65th Chinese Corps 7th War Area 12th Group Army
|
|
|
|