demiare -> RE: AI City and Posture Issues (8/2/2020 4:32:56 PM)
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ORIGINAL: ramnblam It fails however to properly defend it's cities with enough units. Main question - do you keep enough units in your border city to withstand a strike from armored brigade? [:D] I'm 100% sure that not. Currently we are too mobile - our motorized/mechanized forces capable to move several thousands kilometres at once, while enemy isn't allowed to respond at all. Only option comes in my mind (except x2 reduce of movement speed) is to make Zone of Control real, allowing you to freely attack anyone trying to pass through it. So to move through enemy ZoC you will need at least 2 units - first to take Attack of Opportunity, second to move through. Cheap&dirty option is to increase enemy territory move penalty from current -10 to at least -20, while actual ZOC penalty to at least -40 and make it 2 hex range (1 hex is -40, second circle is -30). This isn't a real fix, but will help at least a bit.
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