AlvaroSousa -> RE: AI/Realism (8/10/2020 3:28:15 PM)
|
For the human mind you don't notice the difference in complexities from this and say Civilization unit movement. For the A.I. it is exponentially more complex. It's like comparing chess to go. When I was developing this I realized most hex game developers cookie cutter each other's system and I didnt understand why. Now I do. It is much simpler to code and write A.I. for. MUUUCH simpler. WP has multihex attacks, ZoC based on movement not stoppage, different size units. It is a lot harder to code. What you are showing here is an abstract thinking concept. You need to balance X forces with Y forces if the Poles spazz out and run amok. Then positions those forces correctly. It is much easier to do for a human than an A.I. Now if you want to give me a google deep mind server farm....
|
|
|
|