Ambassador -> RE: American Carrier question (8/11/2020 10:25:37 PM)
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quote:
ORIGINAL: Alfred quote:
ORIGINAL: Ambassador quote:
ORIGINAL: Alfred quote:
ORIGINAL: Ambassador ...I think I remember reading dev comments that the way CAP interacts with multiple strikes is to split the allocated fighters on CAP to various strike packages, instead of the old WitP's way of the full CAP meeting every single strikes... Not quite. Air combat is in two stages. Stage 1 is CAP confronting enemy fighters (fighter v fighter) and stage 2 is CAP confronting enemy bombers (fighter v bomber). All possible available CAP is involved in stage 1. There are several factors which actually determine exactly how much CAP participates in combat. These factors are much more extensive than were those which applied in classical WITP. Some time is left separate to resolve stage 2 combat. This is a significant difference with classical WITP in that there CAP had to totally defeat the escorting fighters in stage 1 before they could get to the bombers in stage 2. In AE it is possible that stage 2 will commence even though all enemy escorting fighters have not been defeated in stage 1. CAP addresses the immediate incoming raid. It doesn't keep some fighter aircraft in reserve for possible follow up enemy raids. Alfred Yeah, I got the two stages, but I thought the game split the CAP between the different strike packages before resolving each of them, and that not all planes appearing on CAP during a raid resolution actually participated to that resolution. Better explaining goes with an example (I'm not a native English speaker). Say two squadrons of fighters are on CAP (2x25 fighters), with 50% CAP (and no scrambling fighters to simplify), so 25 fighters are on CAP duty during a raid. Say this raid splits in three due to lack of coordination or whatever (maybe they're not meant). I thought the game would allocate the CAP complement to the different strike packages, for example like this : - 12 fighters against strike 1 - 9 fighters against strike 2 - 4 fighters against strike 3 And that during strike 1 resolution, there might appear more than 12 fighters, but they would not take part in the battle. Using your very simplified exemplar. 1. When strike 1 is detected, the defender does not know that a strike 2, strike 3 is incoming, hence all 25 CAP fighters will attempt to engage the enemy escorting fighters. This is stage 1 of the strike 1 air combat. 2. Not all CAP fighters, nor all enemy escorting fighters will necessarily see combat before stage 1 ends. This is the key difference with classical WITP as there, stage 2 air combat only commenced when the CAP or escorts were totally defeated. In AE if possible some CAP is held in reserve to participate in stage 2 of strike 1. 3. When strike 2 is detected, all the remaining CAP fighters are sent up to meet strike 2. The same considerations apply to stages 1 and 2 of strike 2. 4. When strike 3 is detected, all the remaining CAP fighters are sent up to meet strike 3 and so on. It is precisely because everything possible is sent up to meet each strike as it is detected and each strike reduces the number of available CAP fighters, that there may be no available CAP fighters available to meet the incoming strike 7. It is not always beneficial to the attacker to have perfect air coordination with all the bombers arriving on time at the target simultaneously with all their escorting fighters in a single strike. Alfred Thanks, apparently I misinterpreted something I read a long time ago.
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