Lowpe -> RE: AE riddles to be solved (8/7/2020 12:19:20 AM)
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ORIGINAL: wga8888 AE Riddles Yes there is a manual; many concepts are introduced but many details are often lacking. It is hard to figure out via experimentation when I am expected to send 1 or 2 turns a day. If I guess wrong, game may be lost. Playing the Guadalcanal Scenario both vs AI and PBEM. As game(s) are in progress, no strategy advice is requested. I seek to understand game mechanics; what is an is not possible in the application. 1) I have a base (Milne Bay) defended by LCUs. Opponent has invaded the hex with LCUs. Opponent can send in a TF and successfully naval bombard my LCUs. When I send in a TF to bombard, no actual bombardment attack is made. Is it possible to naval bombard enemy LCUs in a friendly base hex YES or are LCUs immune from naval bombardment attacks if hex has an enemy base in it? Air bombardment works but such is less effective than a naval bombardment by a powerful TF. Maybe not more effective lots of variables here 2) I would like to send more supply or LCUs to Milne Bay but transport TFs sent there keeps retreating; cycling moving to and away from Milne during the turn. [Opponent controls and has bases in teh Solomon Sea/Bismark Sea]. The presence of a friendly surface and Air Combat TF nearby did not seem to help in the following turn. Perhaps they have to sail together to Milne Bay? Change your threat tolerances for the task forces, use amphibious to unload over beaches and ports smaller than size 3, don't exceed port docking limits generally Do I need to use an Amphibious TF instead of the Transport TF? Is there some setting that could be derailing my efforts? May not be a work out as both what opponent and I do each turn is a chess match and a guessing game. 3) In the above case I do have the option to try to evacuate or reinforce my LCUs in Milne Bay, but a TF would have to be able to get there without automatically turning around. DOS Pacific War had an Evacuation TF mission which is lacking in WITP and AE. Fast transport load troops or Amphibious TF load troops - pickup troops find base select unit, careful as it can be funky as there are lots of variables 4) I have a base with inland level 5+ airbase (Charters Towers), with adequate aviation support which has dropped down to 100 supply. It is one hex away with a rail link to another base hex with 20K+ supply (Townsville). No supply makes it to the Charter Towers in the last five turns and air groups there transition from serviceable planes to maint’d/damaged status. How to I get supply to Charter Towers? Does Charter Towers just draw supply from Townsville and never reside in the hes? I moved the Fifth Air HQ there but has not yet had an impact. Read manual on supply, bring up hotkey screen find supply hotkey button, press it, refer back to manual 5) Efate has a Level 6 airbase with lots of aviation support and supply. I built up the airbase size over many turns then started moving B17 g roups there from Noumea as Efate offers more targets in the B17s 23 hex range given it is closer to the Solomons. However all groups sent there rapidly have there planes convert from serviceable to maint/damaged status. I am sending more supply there to see if that helps Not enough information given.
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