Grotius -> RE: So I've started making turn-based 2D games. Suggestions on a WW2 subject? (8/12/2020 5:02:58 PM)
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ORIGINAL: Capt. Harlock But one other possibility might be a request and probability system. The player can make requests, and they have a higher or lower chance of being granted according to the ship. I like this idea. I'll think on it. Thanks. quote:
ORIGINAL: pzgndr How about simple boardgame classics, like AH Afrika Korps or The Russian Campaign? Yes, WW2 is done to death but with more complexity. KISS. Those old classics were fun to play, and play over and over. Some of these new games are more like work than fun. I played the hell out of The Russia Campaign. Simple, straightforward wargaming. I actually never played Afrika Korps. But I certainly played other simple AH classics: Gettysburg, D-Day, Tactics II. D-Day I played over and over, trying each landing area. Anyway, I agree that overly-complex games can feel like work. And for my first effort at coding a wargame, I need to focus on something achievable. I've made Tetris and chess and a cardgame, but those are all several orders of magnitude less involved than a wargame. quote:
Tobruk then, the map is easy! A few acres of sand, yes? :) (Cf. Voltaire's description of Quebec, which Martin Wallace borrowed for his boardgame "A few acres of snow.")
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