Ormand -> RE: Making cities overproduce (8/13/2020 3:37:27 PM)
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I didn't either. I made a sum error in my event to set initial production, and noticed it went I went in to tweak the production. Then, I wondered if I was getting more production than allowed. It turned that I was. In this case, not much because it was only a 10% slot error. But, I set slots to 100% in the event, and sure enough, lots of production. That is interesting about the structural points too. I suppose the only fix is to remove and replace the LocType.
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