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			  | HansLemurson ->  How much strength is required to take a neighboring hex?  (8/15/2020 1:45:31 AM) |  
			  | When units walk into uncontested territory, you gain control of all the surrounding hexes.
 If there is a unit nearby, of course, you do not get the hexes that border that unit.
 Unless of course you have overwhelming numbers, in which case you can take control of a hex even when there is an opposing unit nearby.
 
 However, sometimes with small or understrength units like AI Sentinels or un-reinforced militia, you don't take control of adjacent hexes even when they are completely uncontested.
 
 I have a pair of motorized militia units which have taken losses that will never be replaced, and if they move into a hex alone, they don't get the adjacent hexes, but if they BOTH go into the same tile, then I gain control of all neighboring (uncontested) tiles.  I also gain control of any tiles neighboring both units if they happen to be in different tiles.
 
 So clearly, there is a minimum threshold for taking control of adjacent territory.  Does anybody know what this is?
 -Is it based on numbers alone?
 -Or does it use a stat like "Recon"?
 -Do all unit types count equally?
 -Or do they have to be armed?
 
 I've looked in the manual and haven't found any wisdom on this point.
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