How much strength is required to take a neighboring hex? (Full Version)

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HansLemurson -> How much strength is required to take a neighboring hex? (8/15/2020 1:45:31 AM)

When units walk into uncontested territory, you gain control of all the surrounding hexes.
If there is a unit nearby, of course, you do not get the hexes that border that unit.
Unless of course you have overwhelming numbers, in which case you can take control of a hex even when there is an opposing unit nearby.

However, sometimes with small or understrength units like AI Sentinels or un-reinforced militia, you don't take control of adjacent hexes even when they are completely uncontested.

I have a pair of motorized militia units which have taken losses that will never be replaced, and if they move into a hex alone, they don't get the adjacent hexes, but if they BOTH go into the same tile, then I gain control of all neighboring (uncontested) tiles. I also gain control of any tiles neighboring both units if they happen to be in different tiles.

So clearly, there is a minimum threshold for taking control of adjacent territory. Does anybody know what this is?
-Is it based on numbers alone?
-Or does it use a stat like "Recon"?
-Do all unit types count equally?
-Or do they have to be armed?

I've looked in the manual and haven't found any wisdom on this point.




gmsitton -> RE: How much strength is required to take a neighboring hex? (8/15/2020 2:02:26 AM)

I believe the minimum is 6 points as shown on the counter.




eddieballgame -> RE: How much strength is required to take a neighboring hex? (8/15/2020 2:04:29 AM)

Troop: "How much fire power will we need to control that territory?"
Commander: "No idea son, but I recommend a s**t load".

Sorry, I too have no clue.[:)]




demiare -> RE: How much strength is required to take a neighboring hex? (8/15/2020 3:10:15 AM)

You need at least 4 points if using 1 point units like Sentinels (so 4 units).

"Normal" army unit with 40-50 models (like tanks or MG independent) are enough too.




HansLemurson -> RE: How much strength is required to take a neighboring hex? (8/15/2020 3:41:02 AM)


quote:

ORIGINAL: gmsitton

I believe the minimum is 6 points as shown on the counter.

Where do these points come from? I've seen them on counters in the between-turn, and they sorta reflect the troop numbers but not quite. Is it an estimate of combat power?




demiare -> RE: How much strength is required to take a neighboring hex? (8/15/2020 4:32:15 AM)


quote:

ORIGINAL: HansLemurson
Where do these points come from? I've seen them on counters in the between-turn, and they sorta reflect the troop numbers but not quite. Is it an estimate of combat power?


They're simply amount of enemies in that unit. 1 = 100 infantry or 10 vehicles. AFAIK they're non-precise for enemy units.




HansLemurson -> RE: How much strength is required to take a neighboring hex? (8/15/2020 7:18:19 AM)

Between turns in the History, my units often show a variety of numbers which are NOT their total sub-unit count.
Any idea if these numbers might be related to the "Strength" used to capture hexes?
[img]https://i.imgur.com/S6LwPPI.png[/img]
Red = Militia
Purple = Regulars
(Regulars were raised that turn, could that make their "strength" number smaller?)




demiare -> RE: How much strength is required to take a neighboring hex? (8/15/2020 8:39:39 AM)

No, presence of enemy units block it (even if they're hidden from you - and it's normal in case of forests, as you're lacking recon unit).

To swap control of hex in ZOC of enemy you should outnumber them ~3+ times (unsure exactly but 100% sure that AT LEAST three times).




DTurtle -> RE: How much strength is required to take a neighboring hex? (8/15/2020 10:37:20 AM)

The numbers shown on the history screen are modified by readiness. For enemy units they are also inaccurate depending on recon.




HansLemurson -> RE: How much strength is required to take a neighboring hex? (8/17/2020 8:31:50 AM)

quote:

ORIGINAL: demiare

You need at least 4 points if using 1 point units like Sentinels (so 4 units).

"Normal" army unit with 40-50 models (like tanks or MG independent) are enough too.

This seems to be right, but with one caveat: Trucks don't count!
[img]https://i.imgur.com/MC55aN2.png[/img]


Hovering your mouse over the Recon number in the tile info yields the following tidbit:
[img]https://i.imgur.com/j88M6QK.png[/img]




Destragon -> RE: How much strength is required to take a neighboring hex? (8/18/2020 2:53:56 AM)

I've always been confused about this stuff, too. Would be nice if Vic could make this a bit more obvious in game.
I never noticed the "ZOC points" before.




KingHalford -> RE: How much strength is required to take a neighboring hex? (8/19/2020 7:40:14 PM)

Oh Shadow Empire, I love you and your obfuscated game mechanics!




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