RE: Game questions (Beginner mostly) (Full Version)

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haegint -> RE: Game questions (Beginner mostly) (8/17/2020 10:45:52 PM)

Thanks Ambassador, I will remember what you say re. the Devastators.

Right... so it is 2:0 for Guadalcanal next. No problem with that... Any opinions on what's the deal with the Andy Mac updated scenarios?




RangerJoe -> RE: Game questions (Beginner mostly) (8/18/2020 1:09:34 AM)

I am playing 2v6. I think that he updated the AI but since you are new to the game, use the ones that you have for now.




Reg -> RE: Game questions (Beginner mostly) (8/18/2020 2:57:26 AM)


quote:

ORIGINAL: haegint

Any opinions on what's the deal with the Andy Mac updated scenarios?


No need to get too bent out of shape about the stock scenarios. They're not broken, it's just that Andy's are better.... [8D]

He has also added some new ones. [&o]






RangerJoe -> RE: Game questions (Beginner mostly) (8/18/2020 4:09:48 AM)


quote:

ORIGINAL: Reg


quote:

ORIGINAL: haegint

Any opinions on what's the deal with the Andy Mac updated scenarios?


No need to get too bent out of shape about the stock scenarios. They're not broken, it's just that Andy's are better.... [8D]

He has also added some new ones. [&o]


He changed and improved the AI for people who got used to what the AI did. Since you have not faced it yet, don't worry about them.




haegint -> RE: Game questions (Beginner mostly) (8/18/2020 4:17:16 PM)

Thanks Reg, and good point about not knowing the scens at all... I only ever dabbled in Coral Sea so far.

I will play Andy Mac's own small scenario 19 "Battle of Burma" next. As per his recommendation (from some older thread) it is only ground forces and some air units, so I can learn about managing, well... ground forces I suppose! [sm=duel.gif]

Let's see how it goes...




rustysi -> RE: Game questions (Beginner mostly) (8/18/2020 6:17:50 PM)

quote:

Any opinions on what's the deal with the Andy Mac updated scenarios?


AFAIK Andy Mac's scenario update do fix some data base mistakes, but they don't change the code at all. So no 'bug' fixes. Most of that has been done over the years by the Dev's.

Also, I don't know anything about any new scenarios as I've never played them, but some of the changes made to the existing scenarios don't appeal to myself. For instance, bases added to the map. They only have one AI scrip, as opposed to the others which have a number of them, I forget the number offhand. They do add some 'goodies' for Japan, but that's really to aid the AI. As far as that goes, a human player really gets so much more than Japan was capable of doing IRL as it is.

As for the 'goodies', my take is its necessary for the 'original' Scenario 1 game. I recall Andy making a comment that there wasn't much to be done for the AI with the assets Japan has at the start.

So, for the most part my take is that these update are mostly beneficial to the AI player. Which I'm striving to stop being.[:D]





haegint -> RE: Game questions (Beginner mostly) (8/31/2020 3:08:23 PM)

Alright, so I'm plodding along as Allies in the Road to Burma scen, and so far the Japs have not slaughtered me which I guess is some good. I have another question, about terrain.

Is there a way of getting info from in-game which hex is which terrain? I have not found anything and I doubt there is, but if you could confirm or tell me otherwise it would be great. I play with the ChemKid topographic map. I do see in the manual page 37 is about terrain type but some of the icons look very similar to one another, and obviously it is for the stock map only. Which I could revert to, of course.

But if an option were available to display terrain type in-game would be really good. Just clicking on a hex does not give the terrain. Thanks, much appreciated.




Alfred -> RE: Game questions (Beginner mostly) (8/31/2020 3:25:12 PM)

Read s.2.2 of the manual.

Alfred




GetAssista -> RE: Game questions (Beginner mostly) (8/31/2020 5:40:38 PM)

quote:

ORIGINAL: haegint
But if an option were available to display terrain type in-game would be really good. Just clicking on a hex does not give the terrain. Thanks, much appreciated.

The get an answer to your question please press "1"




alimentary -> RE: Game questions (Beginner mostly) (8/31/2020 8:52:56 PM)

quote:

The get an answer to your question please press "1"

I was going to answer similarly, but felt that Alfred's response would produce a better result.




haegint -> RE: Game questions (Beginner mostly) (8/31/2020 10:40:08 PM)

Thank you Alfred & All, the "1" key it is. Now I only need to figure out what the letters stand for. Some are pretty obvious, some perhaps less so. Here are some findings:

Clr - Clear
Jg - Jungle
JR - Jungle Rough
MT - Mountain
OD - Ocean Deep
Swp - Swamp
W - Wooded
WR - Wooded Rough


Edit: including BBfanboy feedback




BBfanboy -> RE: Game questions (Beginner mostly) (8/31/2020 11:19:07 PM)


quote:

ORIGINAL: haegint

Thank you Alfred & All, the "1" key it is. Now I only need to figure out what the letters stand for. Some are pretty obvious, some perhaps less so. Here are some findings:

Clr - Clear
Jg - Jungle
JR - Jungle Rough
MT - Mountain
OD - Ocean Deep
Swp - Swamp

Add W- wooded and WR - wooded rough.

Or you could just look at the extreme upper right section of the stock map.




haegint -> RE: Game questions (Beginner mostly) (9/1/2020 7:21:24 AM)

Cheers BBfanboy!

Actually I seriously think to move back to stock map from ChemKid Topo. The ChemKid map loops great but the coloration does not match well with the terrain letter overlay. You might think a hex is Clear but with the overlay it will still say eg. Jungle or Rough because it has a few tiny spreckles in it. Or Mountain and Jungle also look quite the same which is not helpful during game-play. So for a test I will switch back to stock map. Might also take a look at the other modded map options (eg Bellum Pacifica).




BBfanboy -> RE: Game questions (Beginner mostly) (9/1/2020 3:58:40 PM)


quote:

ORIGINAL: haegint

Cheers BBfanboy!

Actually I seriously think to move back to stock map from ChemKid Topo. The ChemKid map loops great but the coloration does not match well with the terrain letter overlay. You might think a hex is Clear but with the overlay it will still say eg. Jungle or Rough because it has a few tiny spreckles in it. Or Mountain and Jungle also look quite the same which is not helpful during game-play. So for a test I will switch back to stock map. Might also take a look at the other modded map options (eg Bellum Pacifica).

Another thing to look for on the modded maps is whether the shallow/deep water is clearly delineated. If they shade the transition over too large a distance it can be difficult to tell which it is.




haegint -> RE: Game questions (Beginner mostly) (9/1/2020 7:42:55 PM)

Right, I'll keep that in mind.

Well after playing today on the stock map again, it definitely conveys much more useful information than the ChemKid Topo map, that much is certain. ChemKid looks good but that is it. Will still check out this Bellum Pacifica at some point.




GetAssista -> RE: Game questions (Beginner mostly) (9/1/2020 9:36:14 PM)

I play on Chemkids' exclusively, it's soothing for the eyes. Seeing terrain is not a problem with in-game means, and you don't need to see terrain all the time anyway




NigelKentarus -> RE: Game questions (Beginner mostly) (9/2/2020 3:00:48 AM)

I like Pacifica Bellum, it gives a 3D sense, you can tell the terrain better than some others, and you can differentiate between shallow/deep water. It's all a matter of personal preference.




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