Vathailos -> (8/6/2003 11:06:10 PM)
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Well… I’m of the opinion that the general consensus on this board was that small mortars (50mm) were the only things that can fire indirectly that were not counted toward a percentage limit on artillery. I hadn’t heard it put that way before, but I like the “if it can fire indirectly” caveat, with the noted 50mm exception. 81mm’s may not destroy troops left and right, but I’ve lost far too many AFVs to top-hits from 81mm’s to discount them as “light”/ineffective artillery. And they do a fair job of suppressing enemy troops (nothing in comparison to large arty or rockets, but fair considering their size). And if you didn’t have reason enough to hate me already ;), I’m throwing a vote behind RB in the “Count Air as Arty” campaign. Why? Because it’s called for on the artillery screen! You target it/use it just like every other indirect OB piece of artillery. Granted, the planes themselves fire directly in the animation (for our benefit, because it just plain looks cool (or fearsome, depending on what end you’re on). They can’t be counter-batteried, but can be shot at/hit/shot down (and if they’re hit, they don’t come back). But in most other aspects the perform like OB artillery. Look at how you call them into use. You use the “Bombardment” key/button. They can be plotted just like artillery. I’ve had them come in and strafe my own troops/tanks, had them miss horribly, but ask Wombat63 what 4 Sturmoviks can do. They took out 4 King Tigers, 3 Tigers (late), Elephants, Panthers, and even PzkFw III’s (and could be called every turn). Just my two cents, US. :D
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