stryc -> RE: Does the AI build sealed roads and rail? (8/29/2020 8:52:26 PM)
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On the one hand I applaud the devs for putting (most of) their cards on the table and explaining what the AI doesn't do; however, on the other hand the player is able to see how different the game being played by the AI really is and for a game that prides itself on its intricate logistics systems, and having the AI ignore so much of it, does end up harming the game somewhat. It kind of feels a bit like the devs _wanted_ the AI to use most of the systems, and had every intention of it doing so, but, for whatever reason, couldn't make that happen. Having simple rules that emulate the observable outcomes of the actual logistics system might have helped conceal all of the AI's free passes, and that might well have been enough. Who knows.
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