TheSquid -> RE: How does Combat work exactly ? (8/22/2020 8:47:58 AM)
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Generally, when Defence or Attack is mentioned - especially in terms of posture strategems and the like - what is usually meant is the combat values used in Defence or Attack, not the HP. To make things more confusing, there are a number of things that affect BOTH attack/defence values AND HP. Attack values (hard/soft) are compared against the enemy's HP value, where the unit is attacking the enemy (i.e. you launch the attack). Defence values (hard/soft) are compared against the enemy's HP value, where the unit is being attacked by the enemy - i.e. the enemy attacks you on your turn. So for example, this makes infantry better at defending than attacking, since they had double the attack value for defence (if that makes sense). The hard/soft refers to what is being attacked - soft against infantry, hard against everything else (I believe). To make things more confusing, vehicles tend to have HP that differs vs infantry and vs non-infantry. Which generally means, infantry attacking a tank, would use its hard attack value against the enemy tank's non-infantry HP value, and the tank would use its soft defence value to counter-attack the infantry's HP value. To see how this works in a bit more detail, check out the "detailed" combat log when you attack something. Of course if you have FOW on then you won't get detailed info on the enemy's values unless you have sufficient recon into the hex in question. Now, this is also in the manual somewhere, but for each attack, the appropriate attack/defense value is compared to the appropriate HP value. The it goes something like this: if attack == HP, then there's a 50% chance of getting a kill; if attack > 2x HP, then the chance is 75%; if attack < 1/2 HP, then the chance is 25%. Somewhere in there are also modifiers for determining whether the successful attack results in a KILL, a RETREAT, or PINNED (or something else)? That's the part that's even less clear... Also, there are rules for "breaking through" - if a unit hasn't been hit, there's a chance it may "break through" the enemy lines, which may result in the "rear-area" units (units such as trucks with no attack value, or units that can fire from a distance such as artillery) being attacked as part of the "break through" (if there's no break through, these units are rarely, if ever, even attacked). Note that some units may have more than one attack, and all units have a limit to the amount of times they may be attacked (determined by the size of the unit), all of which also factor in. If there's anything incorrect about what I've stated above, or if someone wants to add something, I welcome any further information to add to my (limited) understanding of how combat is actually worked out...
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