eskuche -> RE: Ideal multiplayer options? (8/23/2020 11:04:18 PM)
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Very generally for logistics, I think the old rules hold. Definitely do not DECREASE logistics as a handicap...I believe there was a game where someone tried that to disastrous results. For house rules, it really depends on your opponent. If they are going to eke out every single advantage, such as by mass ground bombing the Axis, it may be helpful to limit unit bombing to say somewhere between 10 and 20 hexes per turn. Otherwise, the toll on men alone (upwards of 10-20k KIA per turn) render a foregone conclusion 1945 whatever the ground war entails, not to mention armaments lost (also 10-20k possible per turn by a dedicated VVS bombardier).
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