Flying fortress -> Ship durability (8/6/2003 8:27:07 AM)
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In UV you can send a ship from Truk to Lunga and find out that your ship has taken about 5 system damage and loss of 3~4 knots. Isn't that a little overkill? I don't see the need for the loss of speed unless required by damage. Ships could take significant damage, but as long as the engines were fine they could still make good speed, as long as they do not start taking on water. Suggestion -Add Engine damage -Only Flood, Engine, other severe damage results in loss of speed -The damage already incorporated in UV, the one resulting in severe casualties should make it harder for Damage control -Smoke, fires, and other damage should make AA less effective. Just a few ideas I got from playing UV
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