sn0wball -> RE: US AI bug: the Trail of Tears (8/26/2020 4:36:02 PM)
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Abd this is how it all ended in 1948, when I (ab)used the absence of all US forces to have Japanese amphibious troops invade the US from the Caribbean. Of course, the game is not made and the AI not designed for such a game. I was playing Japan, leaving the rest of the Axis to the AI, getting defeated in 1944. But still, this exploit works simply too good. In previous games I have used it with German forces on Eastern Canadian towns (which have vanished since then). Perhaps in a revision, the AI should check the distance to its destination before dispatching troops and also limit the number of troops it sends to a single destination, not sending more after a certain treshold is reached. [image]local://upfiles/67926/1E7F5EC208EF4C87B692107DFC2BA143.jpg[/image]
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