wga8888 -> RE: optimime escort altitude for strafing FBs (8/29/2020 3:03:36 PM)
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Thanks for the input. I have a logical mind (engineer); at times that works against me by assuming too much. Sweep at 100 a low level attack needing no escort and not expected to be bounced. Is Naval Attack at 100 treated the same as a sweep? (does not need escort?) -- I will find out today as my PBEM IJN opponent sends me the result of my USN orders sent last night (9 hour time difference). Vs his base (likely with CAP and ships in port) I sent 1] a high altitude fighter sweep and 2] F escorts at 5000, MB at 5000, TBs at 5000 (Beaufighter VIII) and FB at 100 on a Naval Attack primary/Port secondary attack. Results will tell me if there will be an attack in a single attack for broken down separate attacks with the B, TB, and FB with the escorts allocated to some of the attacks? -- Unless the ships in port damaged last turn attempt to escape, I expect the Beaufighter VIII to attack with bombs again in the range 2 port attack. I was just guessing if my planes with attack together or be destroyed in piecemeal attacks, and minor followup piecemeal attacks. It takes about a month to recover from disastrous air battles; but it is only a 5 month scenario. We strive to complete two turns a day, I lack discretionary time to experiment with an AI game. -- I wish to do a FB 100 foot naval attack elsewhere but do not know if I need to use escorts and/or what altitude escorts should use. A severe group loss removes the group from play for rest of scenario at this point. Having to guess how the game works as at manual does not provide details of how things actually work is a gamble. One has to commit, then see results and interpret how the game actually works. --- Then there are the variable combat results due to all the random numbers in Gary Grigsby series of combat formulas. Given game pace, I have to commit using my best guess. Another risk is bad staff work due to unintended incorrect settings despite double/triple check (sweep instead of escort; naval search instead of naval attack, wrong altitude, undefined or wrong target selected). They are many ways to lose a short game; without necessarily learning what went wrong to benefit the next attempt/game. --- The big advantage of the Pacific vs Land Grigsby games (such as WITE) is combat is not resolved during a players turn. I have had too many WITE, War in Europe, etc opponents return to save during turn to erase, iterate combat results to optimize a bad combat outcome.
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