mike0me -> Cash Kills Early Game (8/29/2020 9:48:09 AM)
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I am playing games with minimal start at beginner setting. Lack of cash repeatedly kills those games. The only in game solution offered is to sell assets - but market is soon saturated. I improve private economy whenever possible. I have tried to raise taxes, but fail rolls - lately that option hasn't even been offered. Despite nearly impossible rolls, was eventually able to establish trade with a major; no income seems to be coming from it. Workers don't work, despite average moral -- presumably because I can't pay for more workers. The forum mentions deficit spending, but game doesn't seem to allow it. Many (most) other problems require cash to solve, but none is available. Further builds are meaningless without workers. I have have a minimal military, but have had to cut pay; unit moral is bottoming out and they are evaporating. Either I am missing some important point (highly possible), or you have made changes for later in the game that has killed the early game. If I have missed an important point, an in game solution should be offered.
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