gmsitton -> RE: Noob question re. SHQs and Zones (8/30/2020 4:53:55 PM)
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Each additional SHQ over 1 adds inefficiency to your regime. As your logistics network expands, it also will become inefficient from the high number of pull requests, re-focusing of logistics points at every rail or truck station, and due to distance. Add a new SHQ where your logistics network has become so stretched out that it can't adequately supply your cities and troops. The new SHQ will act as a fresh supply point for your distant area. You assign zones and OHQ/units to it from the right-hand menu. Ideally, a new SHQ will be self-sufficient in all categories of items so that you don't have to transfer items from another SHQ. Some items have no load cost to transfer, and other items do have a load cost and are therefore limited by your logistics points in how much you can transfer between SHQs. I've been playing on large worlds and in my current game, I just added a second SHQ 60 hexes from 1st SHQ. I have about a dozen cities in each SHQ. I do create new cities in between cities that are about 25 hexes or more apart, or in areas that are far from any city, especially if the new city would be closer to resources than any other city. I can't say whether or not this is the best strategy.
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