mercenarius -> RE: Victory And Glory 1.03 Update (11/14/2020 6:40:32 PM)
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1. The new “generic” generals assigned to stacks opens up a lot of maneuvering possibilities to each side. Kudos on the change. 2. I have noticed that the generic generals disappear when stacked with a named general (as advertised), but at least on the French side if they are not stacked with at least one unit (a zero army) they perpetuate from one turn to the next. I don’t think this is intended. Thanks for your kind words! Generals without an army should disappear. This looks like a bug. quote:
1. In the 1812 scenario after killing off 20 partisans and ending the guerilla war, the Allies can still play a “Revolt in Spain” card and start it up all over again. Much like the “Tilsit” card, I think the “Revolt” card should be removed from the deck in this scenario. 2. If you try to move a general with no units attached through a sea zone with one or more Allied fleets in in, the general is always eliminated. It seems to me they should get through for free, since it would be one boat evading the Allied fleet(s), instead a whole bunch of transports. 3. I don’t think “squared” units should be allowed to attack at all. The infantry square was a purely defensive formation used to fend off cavalry attacks. It might be an idea to allow units to reform from a square more easily (it happens very seldom in the game), but the idea of a square marching toward an enemy line doesn’t make sense. And I realize they attack with a penalty, but it just isn't logical at all. 4. If a disrupted unit makes an attack, there should be some provision in the CRT for the unit to be routed and removed from the line. Attacking was tough anyway, and a unit with its cohesion already in question could very easily just melt away. As it is, disrupted units, although at a disadvantage, can attack with no other risk than ending up “tired”. 5. Only partisans killed in the direct combat phase seem to count toward the “20 kills” rule to end the Spanish Ulcer. No partisan eliminated in a pursuit or an overrun seems to count. This really stretches out the guerilla war. Was it intended this way? If so, it might be an idea to include it in the rules book since it changes the tactics you use when fighting partisans (i.e. don’t try to get a clear pursuit to take them out … keep them on the line so you can get credit for the elimination). 6. And last, a whine. I am really tired of a non-adjacent Allied 3 artillery bombarding a French 2 infantry and getting an elimination at a minus 5 or minus 6 odds. Particularly when I just finished a series of +11 crushing attacks and not even getting a disruption. I have played a lot, and this just does not seem to be a weird RNG event. Both happen far too often. 1. This sounds like a good idea! 2. Yeah. This slipped through the cracks and needs to be changed. Probably a move with no units should always get through. 3 & 4. I will have to kick this back to Glenn. 5. I will have to check this. I would think that all eliminated partisans should count, not just kills on the line. 6. I don't know what to say about this. There are no deliberate cheats for the AI in the battles and I have not been able to find any accidental ones. From my point of view, the thing is this: the use of the RNG does mean that things average out in the long run over the entire customer base. But that is NOT necessarily true for an individual player. But I will review this again. I don't know when or if Matrix Games is going to want to put out another update. I am a little swamped right now, but I can think about doing something after the end of this month. Really good feedback, and I am glad that you are enjoying the game, warts and all. [:)]
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